Platform: PlayStation
3 Genre: Flight Action Publisher: SCEA Developer: Incogito ETA: November 17, 2006
Warhawk
Hands-on
Warhawk
was high on my list of games to get my hands on at this year’s E3.The original game was one of my favorite early PS1 titles, and
all the screenshots leading up to E3 simply looked awesome.Then, sadly, the demo of the game’s new motion-sensitive
control scheme at the Sony press conference made the game’s controls
look jerky and clumsy.I was happy to see Warhawk was available for demo at the show
as I had to try the controls for myself (if only to see if there was a
option to opt-out of the motion-based control scheme) and, after a short
wait in line, I was able to spend some time playing through the demo
levels.All-in-all, I spent
about 45 minutes hands-on with the game in three play sessions.My impressions are below.
First,
the graphics:the game
wasn’t the most polished of the demos on-hand, but Warhawk looks great
for an early build.The
textures aren’t amazingly realistic and the game doesn’t look as
good as it did in the early concept builds, but the action is smooth and
fast no matter how many enemies are on-screen (and this often means
dozens upon dozens).The
ship itself is well-designed and gorgeously rendered.Given how amazing some of the other demos at the show looked, I
can’t imagine Incognito won’t get the environments whipped into
shape by launch.
The
controls have, obviously, been a huge focus of the Warhawk discussion.Nintendo fanboys could be heard whining about how Sony had stolen
idea of motion-sensitive controls from Nintendo.To that accusation, I throw out a big “who cares?”The real question I had for the new PS3 controller was “does it
work?” (the same question I had for the revolutionary new Wii
controllers coincidently).In
the case of Warhawk, the answer is a clear “yes.”
Much
like using the Wii controller for the sports titles, flying the aircraft
in Warhawk with the tilt-sensitive controller was simple and intuitive.Seconds into the demo, I was zipping through
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canyons
and assaulting various enemies with ease.The controllers at the show were set on pretty low sensitivity,
so it was necessary to really tilt the controller to get the ship to go
where it was needed, but the final game should ship with the ability to
adjust the sensitivity.
Switching
from flight mode to hover mode was a one-button process, so it was
simple to go from hanging in the air taking out guns on an airship to
zooming through canyons while dog fighting a whole fleet of enemies.As nervous as I was about the concept after the Sony press
conference, I am just as confident after some hands-on with the game that
the control scheme will work wonderfully.
The
demo was short and sweet, so I can’t make many predictions about the
final game.I’ll go out
on the limb and say that if it is a launch title, Warhawk will be one of
the best games available.If
it isn’t available at or near the launch, hopefully Incognito will
spend the time polishing the game’s graphics and controls to
perfection and getting the game’s playtime up to way longer than the
original, which could be finished in just a few hours.