![]() |
|
|
PC | DS | Wii | PlayStation 2 | PlayStation 3 | PSP | Xbox 360 | Retired: GBA | GameCube | Xbox |
|
|
News | Reviews | Previews | Features | Classics | Goodies | Anime | Forums |
|
|
|
|
|
|
|
|
Blade
Dancer
Whenever
a new system comes out, RPG fans have little choice but to wait a little
longer for their games than those who get their jollies from racers,
fighters, FPSes, and such. Like
it or not, developers have to take their time when making a role-playing
game. There’s a lot of
content in these things, from story, to creating the game world, and, of
course, there has to be a halfway decent battle system in there.
Now that the PSP has been out for a little over a year, we’re
finally starting to see the rate of RPG releases on the handhold pick
up. Next month, Sony and
Hit Maker have one such offering hitting the Japanese market by the name
of Blade Dancer, and now NIS America has announced that they plan to
bring the game to Canada and the U.S..
Following
the adventures of a young knight named Lance, players will explore the
land of Foo. As lovely, and
fantastical as this world may look, it finds itself in a bit of a
conundrum, as the Dread Knight, a terribly evil warrior from the Great
War who slew Foo’s hero of choice, Blade Dancer, has returned and is
back to wrecking mayhem. Making matters worse is that this is a regular occurrence, as
the Dread Knight appears in the Sepna Forest once every one hundred
years, and each time he brings his demon army with him for the ride. Now Lance is charged with the task of ridding Foo of the
Dread Knight once and for all.
However,
the young knight isn’t alone, as he is joined by a variety of
characters that will help him along the way.
Those that we know of so far include a fairy named Tess, an elf
healer named Felis, as well as Gozan, a monk for the “Yellow” clan,
an intelligence gathering organization, who is on a mission to research
the ruins scattered around Foo.
As
players wander the world of Foo in search of the Dread Knight,
there’ll be a lot of opportunities for battle along the way.
Thankfully, Blade Dancer won’t beat gamers over the head
with one random encounter after another.
Instead, floating skulls that move around the screen will
represent monsters. These
roaming groups of enemies will still try and take a piece out of Lance
and the gang, but at least it gives players a fighting chance of not
getting stuck in a cycle of repetitive battles.
|
|
||||||||||||
|
If one does get into an altercation with a band of bad guys, players will be greeted with a mixture of the conventional and the original when battle breaks out. Standard melee attacks are done in a turn-based fashion, but who attacks in what order is determined by the speed of individual characters and enemies. Magic, though, doesn’t exist in Blade Dancer the same way as it does in other RPGs. In this game, players will use what is being called Lunability. The way this works is that as characters and enemies |
Advertisement
|
|||||||||||||
|
attack one
another, they slowly fill a gauge at the top of the screen that can be
used to cast spells. What
is particularly interesting about this method is that it is a shared
gauge. Both players and the
enemy can use this, so if a player waits to long, one of their enemies
could decide to caste a spell instead, using up the gauge, and dealing a
lot of damage to one’s party in the process.
Hit
Maker is also making use of the PSP’s wireless abilities by allowing up to
four players to wander the land of Foo together.
This will provide a chance to run around beating up monsters with
friends, as well as collect items, but will not advance the story, as
that remains exclusively a single player experience.
One
aspect of role-playing games that has gained a lot of popularity in
recent years, especially in online ones, is the ability for players to
craft new items. This
feature is being brought to Blade Dancer, where players can learn how to
make up to 650 items. This
will be an important skill to learn, as weapons in the game will wear
out over time, and eventually necessitate a replacement.
One could run to the store to buy one each time this happens, but
it would probably be easier for players to craft extras to carry with
them if a weapon does break. When
crafting, players will also sometimes be able to make high quality
versions of weapons that have enhanced stats over the standard version
of that weapon.
Up
to this point, RPG fans have had scant few options for titles to satiate
their needs on the PSP, and of the games in the genre that are available
right now it would be hard to blame them for not being overly
enthusiastic for what’s for offer.
Hit Maker looks like they want to try quite a few new things with
Blade Dancer. This coupled
with some cooperative wireless play could just help to fill the void in the
PSP’s library when the game hits our shores this summer.
Mr. Nash (February
20, 2006) |
||||||||||||||
|
Affiliates: - BDGamers - - CnC Den - - CivFanatics- - Creative Uncut - - Darkstation - - DarkZero - Devil May Cry - Dreamstation.cc - - Fable 2 - - GameZone - - Mario-Kart.net - - PS2 Fantasy - - PS3 - -TalkXbox - - Zelda Dungeon - |
|
All articles ©2000 - 2008 The Armchair Empire. All game and anime imagery is the property of their respective owners. |