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Platform

PlayStation Portable (PSP)

 

Genre

First Person Shooter

 

Publisher

Konami

 

Developer

Konami

 

ETA

July 2005 

 

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Coded Arms

 

When a developer has tried to put a first person shooter on a portable system in the past, sometimes the whole thing just turned into a gigantic pain in the ass.  Usually the screen would be way too small, and players would be squinting, trying to make out what is going on.  Now we have the PSP with its relatively gigantic screen, clocking in with a diagonal over four inches long.  With that, Konami has a new FPS on the way for Sony’s handheld called Coded Arms.

 

coded-arms-1.jpg (69449 bytes) coded-arms-2.jpg (50543 bytes) coded-arms-3.jpg (46639 bytes)

 

The game starts out with a hacker busting into a seemingly abandoned computer system.  In it a small army of enemies attacks him.  The whole thing is very William Gibson-esque; though don’t expect any silver-eyed lasses named Molly to come in and save the day.  The whole reason for hacking into the mainframe is that originally it was designed to run simulations for the military on fighting off an alien invasion.  Unfortunately now the project has been dropped, but the computer seems to be evolving on its own.  (Ed. Evolving?  Wintermute?  Hmmmm…)  As such, someone has to go in and figure out what’s going on.

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While players can expect a healthy variety of weapons to run around with, the real question on most people’s minds will be how Coded Arms stands out from other first person shooters.  The answer to this would be randomly generated dungeons.  Instead of having preset stages, players will run around levels unique to one another as they are whipped together by the PSP.  Hopefully this will add something new to the genre.

 

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In any case, we still have a few months of waiting to do before Coded Arms is released.  In the meantime, here’s to hoping the game turns out to be a worthwhile FPS.

 

Mr. Nash

(April 13, 2005)

 

coded-arms-4.jpg (57183 bytes) coded-arms-5.jpg (57300 bytes) coded-arms-6.jpg (60517 bytes)

 

Game Features:

 

- Immersive single player mode with stunning visual elements

- Weapons collected in single player carry over to multi-player

- More than 30 weapons including sniper rifles and grenades

- Wireless multiplayer modes up to four players

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