Platform: PSP Genre: Strategy RPG Publisher: NIS America Developer: Idea Factory ETA: February 28, 2006
Generation
of Chaos
As
far as the PSP is concerned, the handheld’s library has primarily
consisted of fast-paced, twitchy games.This is all well and good, but for PSP owners with a hankering
for a nice RPG or strategy game, they haven’t had a whole lot to
choose from.However, Idea Factory, a developer whose games have largely
stayed in Japan to this point, are bringing a new game in the genre to
the PlayStation Portable in the form of Generation of Chaos,
courtesy of NIS America.
Unlike
other recent games that NIS has brought to the PS2, this game is on a
much grander scale.In
games like Disgaea and La Pucelle, players lead a relatively small
party, and controlled the members individually as they navigated various
dungeons.In Generation of Chaos, players will choose a kingdom
to represent (one basic for beginners, and the other a much more
challenging scenario for SRPG veterans), and proceed to build massive
armies from their various cities all in the name of conquest.
Putting
all of the conflict swirling around in the game into context, the world
of Generation of Chaos has been plunged into war by an
aggressive, power hungry kingdom, now players must bring peace…by
mercilessly conquering their enemies and bringing the whole of the game
world under one flag.
What
will likely prove interesting to long-time fans of SRPGs is how Idea
Factory is taking a lot of the elements that have proven popular in the
genre, adjusting them to give the game a much broader scope.Forget about having maybe a dozen characters engaged in
battle at
once.In this game, battles will see up to 60 soldiers having at it at
once.That being said,
players won’t micromanage every single unit during battle, as this
could prove incredibly tedious as the game wears on.Instead, players will hand out orders on what sort of tactics
they want their troops to do, and they’ll work as a group to execute
them.
That
being said, these armies still need generals, and there will be plenty
of options on this front.Generals
in Generation of Chaos are more of a reflection of the various
characters players have been able to create in games like Disgaea.There will be several different types of classes at players’
disposal
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ranging
from wizards, to healers, to knights, and Vikings.There’ll even be various monsters to choose from.Looking at this, it’s very reminiscent of the broad range of
character classes that Nippon Ichi likes to include in their games.Variety isn’t the only thing associated with these generals.Since they’re the people in charge, players will be able to
control them individually from the rest of the units in a particular
army, allowing one to hit trouble spots quickly, as well as perform
super attacks.However, what makes these special attacks unique is that they
become more powerful as generals take damage.If a general is at full health, their special attack won’t be
all that strong.On the
other hand, if he or she is near death, they’ll unload a much more
vicious attack.
But
the game won’t be purely focused on large armies clashing on the
battlefield.There will
also be empire building as they improve infrastructure, and perform
espionage.
Those
familiar with the art found in Nippon Ichi's strategy games will feel
right at home looking at the motif in Generation of Chaos.
Here, Idea Factory uses a similar blend of pre-rendered anime drawings
during the game's narrative and an isometric view while actually playing
the game.
As
of late, it's been Nippon Ichi who has been largely enjoying the SRPG
spot lot in these parts. Hopefully, Generation of Chaos can
prove equally as fun as games like Disgaea and Makai Kingdom, perhaps
helping Idea Factory to develop a beach head for themselves on these
shores as well.