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MediEvil
Resurrection
Back in 1998, Sony released a nifty little action game for the PlayStation called MediEvil. It starred a reluctant undead hero, as he hunted down an evil sorcerer out to rule the kingdom. Now taking its spot in line to join the seemingly never-ending conga line of pre-existing games / franchising heading to the PSP, a remake of the game is in the works for the Sony handheld.
In
MediEvil, players take control of a knight who has risen from the
dead
named Daniel Fortesque. A
century ago, he fought for the kingdom of Gallowmere in an attempt to Zarok the Sorcerer, and thanks to many grand tales
of adventure that
Daniel fed the king, the lad was made an honorary knight, then placed at
the lead of the royal army. However,
Daniel was slain by an arrow to the eye, which also happened to be the
very first arrow fired in the battle between the forces of Gallowmere,
and those of Zarok. Despite
Daniel’s death, Gallowmere still emerged victorious, but Zarok was
never found. In order to
ensure his people felt safe, the king of Gallowmere told his peasants
that Zarok was killed by Daniel, but that the brave knight also
tragically died moments later. Now
it’s one hundred years later, and Zarok is back, and Daniel has risen
from the dead to defeat the sorcerer, and hopefully regain some of his
dignity in the process.
While
running around the kingdom trying to find the evil wizard, players can
expect the action to play out with a mix of hacking up bad guys, and the occasional bit of platform-like
gameplay.
MediEvil was always a straightforward game in how it presented
the action, with the these elements of the game largely comprised of
running around and whacking stuff.
Meanwhile, the platforming consisted of the occasional bits of
hopping around certain obstacles,
or collecting runes that were needed in order to unlock certain gates in
a given level. |
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As one might expect, Daniel’s core weapons are a sword and shield. However, as the game progresses, the knight is able to receive additional weapons and items from the spirits of the soldiers who fought along side him 100 years earlier. These weapons can range from a crossbow, to axes, and longbows. Also, from the start of the game one of Daniel’s arms can be used as a makeshift club if need be.
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One area of the game that got a lot of
attention initially, though, was its visuals and music. At the
time movies
like The Nightmare Before Christmas were still quite popular, and there
were many comments at how much the visuals in MediEvil resembled that of
the Tim Burton film, while the music also had a Burton-esque vibe to it.
As such, expect a certain level of quirkiness in this game's
presentation. About the only thing that is likely to happen in terms of the
presentation as the game makes its way to the PSP is a bit of a
facelift, as Sony cleans up the game’s graphics for this generation.
When
MediEvil originally came out, it wasn’t the most innovative of games, but
it was certainly a fun title. Its
overall quirkiness was hard to ignore, so much so that the game even
spawned a sequel. Now the
question is whether or not the game will still have its charm after all
these years when it hits the PSP in October.
Mr.
Nash (August 1, 2005) |
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