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Monster
Hunter Freedom
When
gamers got their first glimpse of Monster Hunter on the PlayStation 2 a
couple of years back it was a refreshing change of pace in the realm of
RPGs. The way in that
players could so heavily customize their hero, making him uniquely their
own was a welcome change of pace from dealing with one archetype after
the next, as can often be the case in the genre.
Better still was that players could meet up with their friends
and play the game online, though the online capabilities of the title ultimately proved less
robust than some would have liked.
Regardless, Capcom has been able to enjoy some modest success
with this new franchise, and are busily taking it to the world of
handheld gaming with Monster Hunter Freedom for the PSP.
While
this new installment for the series will encourage liberal amounts of
online play, Capcom is aiming strike more of a balance between this and
single player options to better accommodate those that don’t like
playing with a bunch of other people all of the time.
For players who would much rather play with their buddies,
Monster Hunter Freedom makes use of ad hoc to allow up to four people to
play together.
One
thing players will be greeted with relatively quickly in this title is a
large number of mini-games. Players
will be able to farm, find ways to help nurture the economy of the
game’s main village, and there is also a quasi-cooking area being
called Felyne Kitchen, where
master chefs, who happen to all be cats, will cook all sorts of exotic
dishes. The more that
players enlist the help of these cats, the better they get, resulting in
them being able to make more sophisticated dishes for players.
Each of these cats has their own “special ingredient” that
adds some personality to what they cook, and when players dine on this
cuisine their character’s stats are temporarily enhanced in various
ways depending on what was eaten. |
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When
players aren’t hanging around town, though, they’ll likely be out
and about in the wilderness trying to become the best hunter that ever
was. Here, the combat will
require liberal amounts
of hacking and slashing, as players can arm themselves with a variety of
weapons ranging from sharp swords, to blunt maces, and ranged bows, many
of which can slowly be modified over the course of the game.
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All
the while, one can expect some high production values for Monster Hunter
Freedom, if available screenshots and gameplay footage are anything to
go by. Looking at the media
released thus far it appears that this PSP edition to the series is
doing a very good job of trying to keep up with its PlayStation 2
counterparts. Of course, this mimicry also brings with it some facets of
the series that not everyone was particularly taken with, like the
somewhat slow animations that sometimes could make the action feel a bit
clunky.
Be
that as it may, there’s no denying that the Monster Hunter series has
itself a very dedicated following, especially in Japan.
With the sheer number of gameplay options, and top-notch
aesthetics, it certainly appears that Capcom has no intention of resting
on its laurels when it comes to Monster Hunter Freedom.
Now it’s just a matter of waiting until the game sees a North
America release, which is currently slated for May of this year.
Mr. Nash (February 23, 2006) |
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All articles ©2000 - 2008 The Armchair Empire. All game and anime imagery is the property of their respective owners. |