PC | DS | Wii | PlayStation 2 | PlayStation 3 | PSP | Xbox 360 | Retired: GBA | GameCube | Xbox

News | Reviews | Previews | Features | Classics | Goodies | Anime | Forums



only search AE

 

 

Platform

PlayStation Portable (PSP)

 

Genre

Action

 

Publisher

Capcom

 

Developer

Capcom

 

ETA

Q3 2006 

 

Newsletter

 

Be notified of site updates. Sign-up for the Newsletter sent out twice weekly.

Enter E-Mail Address Below:


Subscribe | Unsubscribe

 

Ultimate Ghosts n’ Goblins

 

ghosts-goblins-1.jpg (46167 bytes) ghosts-goblins-2.jpg (31298 bytes) ghosts-goblins-3.jpg (37127 bytes)

 

Of all the huge franchises that Capcom has pumped out over the years, Ghosts n’ Goblins resonates the loudest with long-time gamers.  Back when it first came out, the game was easily one of the most challenging of its time, and taught us that fighting demons in our underwear could be fun.  Now Capcom is bringing the series back in the form of a classic compilation on the PSP.

 

Unlike other collections of classic titles where the publisher more or less crams the games on a disk as is, Capcom is giving Ghosts n’ Goblins a major graphical overhaul.  What they plan to do is bring everything in a 3D polygonal view, while doing the art in a way that is very reminiscent of the original 2D games from almost two decades ago.  It’s an interesting approach the gives the impression of being something new, while still throwing a lot of nostalgia at players.  

 

Advertisement

 


The series’ timeless hero, Arthur, is also being given a bunch of new moves.  Now he will be able to dash, double-jump, grab ledges, and shoot up and down.  There will even be a leveling up system where Arthur gains experience, and grows stronger.  Of course, one of the big draws of the series has been all of the weapon and armor power-ups that one could collect while playing.  These will make a return here, and players will also have a variety of new goodies to gather.  

Advertisement

 

Another noticeable change to the classic Ghosts n’ Goblins formula will be that the game isn’t nearly as linear now.  Originally, players would systematically make their way from one level to the next.  Now missions branch off, and players have more opportunity to explore, consequently entering realms never before seen in the series.

 

ghosts-goblins-4.jpg (30278 bytes) ghosts-goblins-5.jpg (35427 bytes) ghosts-goblins-6.jpg (46414 bytes)

 

Overall, though, it looks like Capcom is trying to recreate Ghosts n’ Goblins with all of the modern day conventions of the genre.  It’s not so much a paint by numbers remake that we’re seeing here, as an interpretation of what the game may have been like if it was first released in this day and age.  Now the only question is how receptive purists will be to all of these changes.

 

Mr. Nash

(March 14, 2006)

Digg this Article!  | del.icio.us

DDRgame - Where exercise gets fun! Video Game Rentals Delivered Buy Guitar Hero III at the RedOctane Store

Advertise | Site Map | Staff | RSS Feed

Affiliates:

- BDGamers -   - CnC Den -   - CivFanatics-   - Creative Uncut -   - Darkstation -   - DarkZero -   Devil May Cry   - Dreamstation.cc -   

- Fable 2 -    - GameZone -   - Mario-Kart.net -   - PS2 Fantasy -  - PS3 -   -TalkXbox -   - Zelda Dungeon -

All articles ©2000 - 2008 The Armchair Empire.

All game and anime imagery is the property of their respective owners.

Privacy Statement - Disclaimer