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Platform: Playstation 2

Genre: Action

Publisher: Konami

Developer: Konami






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Castlevania: Lament of Innocence

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Those Belmonts have been hunting Dracula and his cronies for generations now, both in the various games they’ve appeared in and on the countless generations of platforms they’ve come to.  Now Konami has decided to take another stab at the home console for a new installment of Castlevania after several successful releases on the GBA.  Coming to the PS2, Konami is going to once more try to make a 3D Castlevania work.  The last two attempts were panned by the critics and mocked by the fans.  Maybe this time, after seeing how some

 other series have successfully made the transition from 2D to 3D, this endeavor will prove successful for the series.

On this vampiric excursion, Konami is hopping aboard the way-back machine going back to the very first Belmont to pick up an enchanted whip and hunt down the Count, Leon.  Set in 11th Century Europe, as crusaders are marching down to reclaim the holy land, Leon is a young nobleman about to get married to his young bride, Sara.  Of course she goes missing and Leon winds up having to search through Dracula’s castle in order to rescue her.  




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Easily the game’s biggest hurdle will be nailing the 3D presentation, the last two games to try it on the N64 were just awful at the worst of times at uninspired at the best.  Making it even more of a daunting task is that the last Castlevania title to appear on a Sony system was Symphony of the Night, which many could argue is the finest game in the series.  Whatever the case, Konami doesn’t have an easy path ahead.


- Players will face five doors – each one leading into a dark area of the castle – the Cathedral, the Theatre, the Garden, the Alchemist Laboratory and the Dungeon

- Players will battle over 35 different kinds of enemies before facing the final boss.

- Must combine his whip and five sub-weapons (Holy Water, Dagger, Cross, Axe and Crystal) to defeat the monsters.

- Seven orbs can be combined with 10 action relics in order to create powerful attacks and special effects.

-Mr. Nash

(June 28, 2003)




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