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Platform: Playstation 2
Genre: Role-Playing
Publisher: Gust
Developer: Gust
ETA: Out Now in Japan

 

 

 

 

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Atelier Iris: Eternal Mana

 

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Atelier Iris is one of those RPG series that has had a small army of sequels created, but has never made its way to North American shores.  Marking the sixth installment in the series, Eternal Mana will have a variety of gameplay “systems”, as one would expect from a Japanese RPG, as well as some startling visuals that are sure to have North American gamers clambering for this game to be released locally.

 

For the first time in the series, the game will have a male protagonist in the alchemist Krein Liesling, who is joined by the tree fairy Popo and the exorcist Ryta Banchimont, as well as a number of additional supporting characters over the course of the game.  The story follows Krein as he travels to become an accomplished alchemist and follow in the footsteps of his grandmother.

 

One of the key features of the game is the ability to create items from the various elements present in the game’s world, Legalzein.  There are a large variety of elements present for gamers to putter around with, keeping the door open for a number of crafting possibilities over the course of the game.

 

In terms of battle, fighting order will be determined by each characters speed.  Also, while the game only allows three party members to enter the battlefield at any one time, there will be the option for players to alternate different characters in and out of the rotation during combat. 

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There will also be a “knock back” command that players can use to try and make an enemy drop items during a fight, as well as “skill breaks” which are high-powered attacks that must be charged up before using, and that can also be interrupted by enemy attacks.

 

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Atelier Iris: Eternal Mana recently hit store shelves in Japan, but there is currently no word as to when, or even if, we will see this game released in North America.  Between the game’s visuals and assortment of gameplay features, the title would at least appear to have a number of facets to it that would appeal to a North American audience.  In light of recent niche releases like La Pucelle and Disgaea, among others, perhaps there’s reason for RPG fans on this side of the Pacific to at least hold out some faint hope of a local release of Eternal Mana, but all that can be done for now is wait.

 

- Mr. Nash

(June 5, 2004)

 

 

 

 

 

 

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