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Platform: PlayStation 2
Genre: Action
Publisher: Konami
Developer: Konami
ETA: Q4 2005

 

 

 

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Castlevania: Curse of Darkness

 

Talk to most fans of the Castlevania series, and theyíll quickly tell you how Symphony of the Night was by far the best game ever released for the franchise.  The sheer level of depth that game had has made it a very difficult achievement to repeat, and has caused many to have very high expectations of what a Castlevania game should be.  In the meantime, many games in the series have shifted into the world of full-on 3D, departing from the 2D perspective used in Symphony of the Night, leaving a bit of a bitter taste in some peopleís mouths.  Nonetheless, Konami is forging on, trying to make a 3D Castlevania game that has just as much, if not more, appeal than the series high point.  With that, the publisher has a new installment in the works for the PlayStation 2 called Castlevania: Curse of Darkness, which series creator, Koji Igarashi, insists will be just as in-depth as its PSX predecessor.

 

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In Curse of Darkness, players will take control of a Devil Forgemaster named Hector, who studied his craft under the tutelage of Dracula.  In time, though, Hector became disenchanted with all the evil and what not, so chose to walk away from it all.  However, three years later, Dracula has been  killed by the Belmonts, and in that time one of Hectorís fellow pupils, 

Isaac, has become none too pleased about Hector turning his back on evil.  As such, Isaac has hunted down Hectorís loved ones and killed them, and now it is up to the Devil Forgemaster gone good to exact revenge.

 

Curse of Darkness will be an action / adventure game at its heart with plenty of enemies to smash, but there will be other elements to the game as well.  Firstly, it will have players accumulating experience points so to level-up Hector.  Along the way, it will become apparent that certain areas of the game will only become accessible once players have reached a high 

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enough level.  Of course, seeing as Hector is a Devil Forgemaster, his profession will also afford certain abilities that can be used in the game.  The most notable one of these that we know of so far is that players will be able to summon demons that can be controlled in battle.

 

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At this point, there is a lot that isnít known about Castlevania: Curse of Darkness, but that is to be expected considering that in all likelihood, most information of interest for the game will become available about a month from now at E3.  In the meantime, there isnít a terribly long wait ahead of us before this latest installment of Castlevania hits the streets, as it is currently set for a Q4 2005 release.

 

Mr. Nash

(April 22, 2005)

 

Game Features:

 

- Use Devil Forgery skills to develop & enhance "Innocent Devils" allies

- RPG elements featuring character growth based on experience points

- Deep storyline that unfolds against a backdrop of beautifully environments

- Increased number of unlockable features to enhance replayability

 

 

 

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