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Codename Smokin' Barrels
When
I first head the title, Codename Smokin’ Barrels (CSB), the image that
was conjured up was of a budget first-person shooter then some kind of
horrible Donkey Kong clone.As
you can tell by the screenshots, it’s neither.
CSB
seems to be an amalgam of ideas and concepts from SSX, Transworld Surf,
and Tony Hawk Pro Skater.I
know what you’re thinking, (because I thought the same thing) another
“me too” game.BungarraSoftware, the Australian development house behind the project,
was formed on the basis of creating a full 3D “Surfing Game” back in
1996.It wasn’t until
mid-1999 that the team had some kind of gameplay demo and a workable
engine.It was enough to
attract a publisher in 2000 and some much needed funds.And it’s starting to take form with some really nifty looking
wave action and insane tricks.
A
brief description of the basic gameplay: “Ride
for your life past swinging axes, through flaming fires of death,
burning shots of steam, ride through collapsing buildings,
and wild whirlpools, spiral down rapids, over giant waterfalls through
the grandest of canyons, dodging huge boulders, flying
objects, cars, planes and trains…”And judging by the screenshots and in-game movies, the
description is accurate.Obviously,
this is not your average surfing game and has as much in common with
real surfing as SSX has with real snowboarding.
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Specific
information is short at the moment, but here’s what is known.There are “seven mind-blowing levels from around the globe”
but of course none of them could exist in real life.There’s an emphasis on performing tricks, with relative points
awarded to each one successfully completed. (Currently
the number of different tricks is about 40, probably with some specific
to a character.) Timing seems to be a big part of things since
your on-screen avatar is always moving forward on a wave (at least in
the available demo videos), but it remains to be seen if CSB
takes its cues from SSX or Tony Hawk – either a continuous track from
start to finish or more free-form levels like Tony Hawk, but with waves
being necessary setting CSB up like a Tony Hawk level would require some
real creativity. There will be a variety of modes available
including Mutliplayer, Party, Trick, Swindle (?), and Free session,
besides the obvious competition and single event modes.
One
of the hallmarks of all the aforementioned games are the characters.I’ve only seen three characters for CSB: a bikini clad
bombshell, a big hulking Samoan type, and a backwoods hick.Bungarra should be careful to include a healthy variety of
different surfers with unique attributes and special moves.And knowing Australians, this should be a given. (Remember they
gave the world Tank Girl, Priscilla: Queen of the Desert, Mad Max,
Crocodile Dundee, and Yahoo Serious.) Bungarra expects to have
seven characters (with a couple of hidden ones).
One
last thing, if Bungarra hopes to appeal to the same extreme sports
audience, they'd better be sure the control is accessible. (There's
reason to doubt that it isn't but I haven't any hands-on play.)
Codename
Smokin' Barrels is still a ways off yet with, an expected release of Q1
2003. We'll let you know how it turns out.