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Platform: PlayStation 2
Genre: Action
Publisher: Capcom
Developer: Capcom
ETA: Q4 2005 

 

 

 

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Devil Kings

 

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Boy, Capcom sure seems bent on making a sword-swinging action game that can compete toe-to-toe with Koei’s Dynasty Warriors series.  The Osaka-based publisher has already tried once with Chaos Legions, and failed.  Now they’re picking themselves up, brushing themselves off, and giving it another go, this time with Devil Kings on the PlayStation 2.

 

Capcom seems to be taking a bit of a paint by numbers approach to development on this game, putting in all of the elements that one would expect from an action game where players hack their way through hordes of enemies.  There will be a number of heroes that players can choose to play as, each with their own special style of fighting.  As players make their way through the game with their character of choice, he or she will slowly gain levels, and become increasingly powerful in the stats department.  Also, with the game throwing scores of enemies at the player, they will have a variety of special moves that they can 

unload so to really send their attackers reeling.  The other feature that will seem awfully familiar when players see it is that there are various features that can be unlocked over the course of the game so long as players meet certain conditions during a mission.

 

Now, all of this looks fine and dandy, but the problem is that we’ve already seen all of this in Dynasty Warriors.  There’s already scores of different heroes in that game with their own unique style of fighting, they all have different special moves, they level up, and there are tons of things that players can unlock 

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while they play the game.  How does Capcom expect to stand out from the crowd with Devil Kings when their game plays so similarly to the long-running Koei franchise.

 

The most logical guess as to how Capcom can make Devil Kings stand out is by beating Koei at their own game: make a far more refined product.  With the Dynasty Warriors series, the overall theme has stayed the same for quite some time now, but Koei constantly tweaks and refines every last nuance of the game a little more with each installment.  If Capcom is going to make Devil Kings with the features they’ve mentioned thus far, they’re going to have to make sure it plays smoother, has better combat, and provides an all together stronger experience than the Dynasty Warrior series if they want their game to succeed.

 

Mr. Nash

(June 25, 2005)

 

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