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Drakengard
(Hands-On)
Whenever
I hear about an upcoming game that is directly tapping into gameplay
elements that were made popular by other series a bunch of red flags
instantly fly into the air. As much as I want to be optimistic
about the situation and see that this new game take these popular
features and really improves upon them, the end result often comes off
as a superficial novelty. This is exactly what I'm seeing from the
demo I received from Square-Enix for their upcoming effort, Drakengard,
on the PS2. It's an action RPG that takes the dragon riding of Panzer Dragoon and
combines it with the mass-melee action of the Dynasty Warriors series,
with both feeling very two dimensional and not really bringing anything
new to the scene.
Starting
things off with some dragon riding, the demo has players riding their
scaly steed as they try to take down some towering Cyclopes. In
this mode players soar around as they dodge incoming fire, trying to
lock onto their targets as well as let loose high-powered magic
attacks. The problem here is that this is all there is to the
dragon riding in this mode. There's not a lot of depth, just
dodge, dodge, shoot, turn around, and shoot some more. There's no
sense of dog fighting, no visceral experience.
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At
least the melee mode is slightly better, though not by much. At
it's core the melee combat is a page right out of Dynasty Warriors,
facing off against massive numbers of enemies all at once. Making
things a little more interesting is that players can change their weapon
on the fly from a wide selection ranging from slow heavy swords to
spears for range to smaller speedy swords, each weapon with its own
magical special attack. But more importantly is that players can
mount their dragon and fly around the field blasting huge swathes of
enemies at once, though be careful of archers and catapults that can
knock you out of the sky. The problem comes in that all the
enemies I encountered in the demo were as dumb as a post. They
just walk up for a walloping and offer very little resistance.
While the Dynasty Warriors games have certainly had their share of
pushovers as well, at least that series also has fairly skilled generals
and captains that do a good job of testing gamers' mettle. There
are no challenges as such from what I could see in the demo.
Another
problem that showed itself in the Drakengard demo comes in the graphics,
though, truth be told, it is only really a problem depending on your
stance in terms of game visuals. The problem here is that there
really isn't a lot of detail in the graphics, at least in relation to
the Dynasty Warriors series, Drakengard's closest contemporary.
The visuals in this game are very plain, as armor, weapons, landscape
and the like simply don't jump off the screen like they do in the
Dynasty Warriors series. Something that could prove very
aggravating to gamers who greatly value detail in their graphics.
But despite this lack of detail, it's understandable why it was
done. With the lower levels of detail in Drakengard's graphics, it
will help to ensure that the game doesn't suffer from slowdown,
something that the Dynasty Warriors series has always had a problem
with. One other problem that the game's graphics suffer from is
having a bad camera. In games like this where enemies are
constantly swarming you, it really is necessary to have a relatively
free-moving camera to keep track of everything properly. This
isn't present in Drakengard. What we have here is a camera that
moves very fast when players adjust it, and only allows for 180 degrees
of movement, snapping back to its default position after players let go
of the R3 button. This is really annoying as it greatly reduces
players ability to properly keep track of the goings on around them.
But
what we have here from looking at what's available in the demo is what
could turn out to be a rather shallow experience. There's no sense
of urgency in the dragon riding portions and the enemies are too stupid
in melee-mode to make it fun. If Square-Enix can find a way to
turn up the heat in these areas before the game ships Drakengard could
be pretty darn fun, but as it stands I'm filled with skepticism as to
the game being worth one's time.