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Of
all the features being incorporated into the game, two in particular
stand out: non-linear mission based gameplay and the return of the Job
Wheel System. When it comes
to console RPGs they have proven to be the epitome of linear gameplay
over the last 15 years or so, almost always going from point A to point
B to point C. Even titles
said to be non-linear by and large have been, for the most part, on the
rails, as opposed to open-ended affairs like many non-linear PC RPGs.
That in mind it’ll be interesting to see how these non-linear
missions manifest themselves in Final Fantasy X 2.
The eternal skeptic in me has my doubts, but I certainly
wouldn’t mind Square proving me wrong on the matter. Of course the
other big gameplay feature is Job Wheel System, last seen in Final
Fantasy Tactics. The
ability to have such a high level of control over what class your
characters can be is a nice departure from being locked in as a fighter,
or a sorcerer, or whatever else, unable to change it.
It’s nice to see a Job System returning to Final Fantasy, and
with several highly unconventional jobs thrown into the mix players
should have something new to sink their teeth into, though I’ll admit
that I reflexively cringe at the idea of a Pop Star being one of the
jobs (generic R&B sing-alongs ahoy!).
Whatever
the case, Final Fantasy X 2 looks like it will give a lot more closure
to a Final Fantasy game for a change, instead of being left to wonder
whatever happened to the game’s world and its heroes after you
finished the game, and with some potentially very fun gameplay features
tossed in, RPG fans could have something very worthwhile headed their
way.
Features:
•
Mission based Final Fantasy allowing for non-linear
gameplay.
•
Story focuses on an all-female cast, including the introduction of a new
main character.
•
A variety of new and unique job classes such as “Gunner”,
“Mascot”, “Gambler” and the atypical
“Pop
Star” can be accessed utilizing the “Job Wheel” system
•
For the first time in Final Fantasy, characters can switch job classes
during battle using the Sphere plate.
•
Transformation sequences, rivaling those found in Final Fantasy X.
•
Renovated world map and airship, simplifying travel.
•
A return to “Active Mode” which speeds up the pace of battles.
•
More dynamic movements in battle previously unseen in Final Fantasy
titles.
-
Mr. Nash
(March
22, 2003)
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