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Platform: PlayStation 2
Genre: Action
Publisher: SCEA
Developer: Game Republic
ETA: TBA

 

 

 

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Genji: Dawn of the Samurai

 

Hands-On Update

(August 24, 2005)

 

A while back, Sony announced a new action game taking place in ancient Japan called Genji: Dawn of the Samurai.  It focuses on two of Japanese history’s more popular figures, the samurai Yoshitsune Minamoto, and his faithful companion Benkei.  Recently we got our grubby little mitts on a demo of the US version of the game, due out this fall, and had a chance to take it for a test drive.

 

Right from the moment the first stage of the game loads up, it becomes abundantly obvious that this is quite the pretty game.  The environments are amazing with their use of lush colors, light, and the smoothness of the animation.  There was one area where Yoshitsune had to run through a partially wooded area, with a babbling brook, and a tiny waterfall nearby, all while fending off enemy samurai, and the view was incredible.  It’s funny, we keep on hearing about how the next generation of consoles is just around the corner, and meanwhile companies like Sony are releasing games along the lines of Genji that push current technology further than ever.  Game Republic, the company developing this game, is really doing a great job on the visual front with Genji.

 

But Genji: Dawn of the Samurai isn’t just a pretty face, the game is fun too.  On a basic level, the game is similar to what one may find in the Onimusha series, in terms of running around and chopping down samurai.  However, in this game, players will find themselves taking on quite a few more enemies at once than what can be found in Capcom’s series.  On top of this, the combat is very fluid, as players strike down one bad guy after the next.  There were a number of occasions where I found myself getting mobbed by three or more enemies at a time, and not once did I feel like I had to fight with the controller in order to maneuver around to get those samurai off my back.  The attacks themselves are being kept simple to perform, as the game favors single-button commands in combat, as well as being able to block attacks for a short period of time when under pressure, making it a very accessible action game.  As a sort of special move, players will also have the ability to slow down fights from time to time, allowing one to predict enemies’ attacks.  I didn’t find that this skill was needed during standard fights, but it did come in handy while fighting the boss in the demo.

 

Strategy will change in the game will, though, depending on which of the two main characters the player is using.  Yoshitsune is all about finesse, as he delicately slices down enemies with his sword.  Meanwhile, Benkei takes the brute force approach, smashing through huge swaths of enemies with his massive club.  That in mind, the two characters bring extremely different play styles to the table.  This helped to keep the game interesting while playing the demo since it prevented Genji from feeling like a mindless exercise in slashing up bad guys.  Those with an eye for character customization may also get a kick out of slowly enhancing Yoshitusne and Benkei’s stats over the course of the game.  One can increase their hit points, attack, and defense, helping to tailor their skills to one’s play style.

 

For those who are history buffs, Genji: Dawn of the Samurai takes place during the end of the twelfth century, during the Genpei War.  This war marked the end of the Heian Era (a golden age in Japanese history), where two of the most prominent clans in the country clashed, the Genji and the Heishi (sometimes also known as the Miyamoto, and Taira respectively).  Yoshitsune and Benkei fought on the side of the Genji, and players will follow the two on their adventures throughout ancient Japan.  While the game does have quite a bit of historical goodness being pumped into it, with the title’s designers referencing the novel “The Tales of Genji” as source material in developing the look and feel of the game, there is also a steady dose of the fantastical, with the game’s anime style character design, and sprinkling of mythical monsters to fight.

 

From what I was able to see of this game in the demo, Genji: Dawn of the Samurai appears to be shaping up quite nicely for its North American release.  The biggest thing that the game has going for it is its one-two punch of fluid combat and great visuals.  Once we’ve had a chance to play the final version of the game, we’ll be sure to give the final verdict as to whether or not the retail game is as impressive as this demo.

 

Mr. Nash

 


 

Towards the end of the Heian Period in Japan (794-1185AD), the emperor had passed away, the noble class didn’t possess the power that it once did, and the country was looking at a very serious power vacuum.  With the throne vacant, two powerful clans clashed in an attempt to seize control of Japan: the Genji, and the Heishi.  Now, SCEA and Game Republic is revisiting this era in Japanese history with a new action game for the PlayStation 2 called Genji: Dawn of the Samurai.

 

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Going for a more straightforward, sword-swinging, action-oriented romp, Genji will have players controlling Genkuro Yoshitsune, as well as his friend Benkei (two of the most noted heroes of this conflict who fought for the Genji clan), as they work to bring the Genji clan to power.

 

Citing films like Crouching Tiger, Hidden Dragon, Game Republic claims that the combat in Genji: Dawn of the Samurai will have a very high aesthetic as the swords are flying.  This was already tried in Bujingai: The Forsaken City by Red Entertainment a few years ago, and the fluid style of fighting that resulted worked quite well, so hopefully Game Republic will be able to do at least as well with Genji.  While the moves will be fluid, it would also appear 

that there will be a high degree of simplicity in pulling them off, as the game works on a premise similar to that found in the Dynasty Warrior games, where pushing on the same button repeatedly will result in a more and more detailed combo.

 

Going hand-in-hand with the combat will be the ability to gradually improve Yoshitsune and Benkei, as they can level up as the game progresses.  On top of this, players will be able to accumulate a number of weapons, items, and so forth as they make their way through the game.  

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Genji: Dawn of the Samurai marks the first game by Yoshiki Okamoto with his new company, Game Republic.  The turbulent times during the waning of the Heian era mark a period of great conflict, as well as great heroism in Japan’s history.  It’s surprising that no one has gone to such lengths to make a game based upon it yet.  Considering that the game is inspired by Tale of Genji, one of the world's first novels, and regarded by scholars as one of the greatest sources of insights into court life in Heian Japan, it certainly appears that the game is going for a reasonable degree of historical accuracy as well.  Hopefully, Genji: Dawn of the Samurai will do the period justice.

 

Mr. Nash

(April 26, 2005)

 

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Game Features:


- Intense 3D action-adventure gameplay based on authentic swordplay, motion-captured movements and precise enemies. 
- Robust Enhancement System: Extensive weapon, armor, and attribute upgrade system allows you to enhance your character’s strength, defense and health.
- Two playable characters, each with his own fighting style, upgradeable weaponry and character development. 
- Battle mythical enemies and fantastical creatures armed with deadly weapons and magical powers. 
- Levels: 30 missions across elegantly styled environments of feudal Japan. Breath-taking environments reflect seasonal changes and authentic Japanese architecture. 
- Authentic swordplay and motion-capture: Executed by Japan’s leading swordfight composer and Ken Watanabe’s stunt double in “The Last Samurai.”
- Over one hour of rich cinematics developed by industry pioneers tell a dramatic storyline of revenge. 
- Inspired by the literary masterpiece, Tale of Genji: Written in 11th century Japan and widely regarded as the world’s first novel. 

 

 

 

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