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Introduces
Hunter Headquarters, a unique game flow system allowing players to
select different characters, weapons and review objectives between
levels.
A
little help from your friends - supports two-player cooperative games.
25
expansive, story-telling levels with several replayable variations.
Rip
apart supernatural enemies piece-by-piece by dismembering heads, arms
and legs in gory detail.
Battle
over 20 monster types using a huge arsenal of melee, ranged and spell
weapons.
The
more cynical gamers will spout the famous line, "More of the
same," and move on. And while I have to admit that the line
may be applicable here, there are few notable exceptions, like five
characters instead of the original's four. What is not mentioned
is the camera. In the original, the camera control fell to simply
being able to zoom in and out and sometimes the view was blocked by
on-screen objects. As long as this issue is addressed to some
extent -- like making objects transparent when they block your view or
being able to rotate the camera -- any frustration experienced in the
original might be eliminated.
Another
difference is that it only supports two players simultaneous. This
might be disappointing to those with more than one gamer friend.
The
one worry I have is the Hunter Headquarters feature. I really hope
the developers put some time and thought into it. Too often in
games the mid-mission options turn out half-baked.
Look
for Hunter: The Reckoning - Wayward in Q3 2003.
-
Omni
(February
24, 2003) |