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Platform: Playstation 2

Genre: Action

Publisher: SEGA

Developer: Overworks

ETA: TBA

 

Related Links:

Review: Shinobi (Playstation 2)

Review: Tenchu: Wrath of Heaven (Playstation 2)

 

 

 

 

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Kunoichi

 

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The number of people who actually had the patience to fight through the final battle of Sega's PS2 Shinobi probably doesn't break into the double digits, but it suffices to say that ninja Hotsuma whipped evil freak Hiruko into the next dimension. But in grand tradition, the dreaded forces of evil are back, and now the female ninja known as Kunoichi is summoned to fight a new legion of demonic creations in the sequel to last year's action title.

 

While Shinobi had marvelous, extraordinaily tight gameplay, the level designs were the textbook definition of bland, and the difficulty often delved into the realms of utter depravity. Sega has vowed to correct these mistakes by toning down the challenge and introducing new levels that take place on moving trains and atop fighter jets, perhaps in a nod the 16-bit Genesis games. The Tate system, where your strength increased temporarily based on the number of combos you performed, is being enhanced to include a wider array of attacks. The magic scrolls, before limited to temporary invincibility or other 

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barely useful effects, are being replaced with a Chakra gauge to allow the use of more powerful spells. And although nothing has been confirmed, it's a well known fact that games with canine companions are always awesome, so here's hoping the ninja dog from Shadow Dancer will make a comeback.

 

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In a flashback to the early 90s, the ninja action genre is once again prevalent, with Kunoichi going head-on with Tecmo's Ninja Gaiden. But Sega has a knack for taking good ideas, removing what didn't work and refining them into them jewels - go see the Jet Set Radio games. If Overworks does this right, Kunoichi will be the must-have action game this fall.

Features:

-Flip out on legions of nasty demons all over Japan

-Enhanced combat systems featuring unlimited combos, stealth dashes, and a magic meter.

-Lighting fast gameplay across sprawling levels

Kurt Kalata

 

August 20, 2003

 

 

 

 

 

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