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the
headset.
This allows players to explore the station, help protect Rio from
attacks, and also find out what caused the attack on the hotel in the
first place.
With
such a huge vocabulary present for LifeLine to understand, players
shouldn’t have to worry about playing a semantics game just to get Rio
to perform an action. One
of the nice things about the voice command system is that players
won’t need to be extremely specific about objects in the game.
If you can’t recognize an object exactly, just give a decent
description of it and chances are Rio will know what you’re talking
about.
Features:
-
Revolutionary gameplay experience!
- Incredible voice recognition system allows you to communicate with Rio
- Guide Rio through intense battles and an amazing adventure
- Compatible with any USB headset
In
a lot of ways LifeLine appears to bare similarities to the old Infocom
text adventures of the 1980s, telling characters to “Inspect the large
chair”, “Shoot the enemy”, “Steal Mr. Proctor’s watch”, and
so forth. But with this command oriented gameplay having been refined
so much and combined with the player having access to a number of
computer systems on the space station, LifeLine could really kick the
door open for a new gameplay feature in how it makes use of voice
commands in a game.
Mr.
Nash
(February
21, 2004) |