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Platform: Playstation 2
Genre: Action/Adventure
Publisher: Konami
Developer: SCEJ
ETA: March 2004

 

 

 

 

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LifeLine

 

If there’s any one mantra behind the mechanics of LifeLine, it’s the expression, “When I say ‘Jump!’ You say ‘How High?’”  Utilizing the PS2 headset, Konami’s upcoming voice command oriented action title will really put Sony’s peripheral through its paces as it recognizes over 5,000 words and 100,000 phrases.  

 

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Now we’ve seen the use of voice command in games to a limited degree in the past with titles like Seaman on the Dreamcast, but this will be the first time a game has used the feature to such an extent in a highly frenetic, fast-paced environment like one would expect from an action game as opposed to simply telling a creepy looking sea creature what to do.

 

The use of the PS2 headset comes directly from how the story unfolds in LifeLine.  Taking place on an orbital hotel, the station comes under attack and when you come to you discover that you have become trapped in the hotel’s main control center.  Shortly thereafter you discover one of the hotel’s guests, Rio, has survived the attack.  From here players must use the various station systems, like security cameras and the ability to unlock doors, to help guide Rio to you and free you from the control room.  Since you have control of the cameras you can see what’s going on around Rio and give commands accordingly through 

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the headset.  This allows players to explore the station, help protect Rio from attacks, and also find out what caused the attack on the hotel in the first place.  

 

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With such a huge vocabulary present for LifeLine to understand, players shouldn’t have to worry about playing a semantics game just to get Rio to perform an action.  One of the nice things about the voice command system is that players won’t need to be extremely specific about objects in the game.  If you can’t recognize an object exactly, just give a decent description of it and chances are Rio will know what you’re talking about.  

 

Features:

- Revolutionary gameplay experience! 
- Incredible voice recognition system allows you to communicate with Rio 
- Guide Rio through intense battles and an amazing adventure 
- Compatible with any USB headset

 

In a lot of ways LifeLine appears to bare similarities to the old Infocom text adventures of the 1980s, telling characters to “Inspect the large chair”, “Shoot the enemy”, “Steal Mr. Proctor’s watch”, and so forth.  But with this command oriented gameplay having been refined so much and combined with the player having access to a number of computer systems on the space station, LifeLine could really kick the door open for a new gameplay feature in how it makes use of voice commands in a game.

 

Mr. Nash

 

(February 21, 2004)

 

 

 

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