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The
side-scroller genre has made smooth transitions onto the next-gen
consoles in recent memory. The Metal Slug series landed on the Xbox with
a huge splash, and now the Contra series hopes to make the same impact
later this year.
Unlike
traditional side-scrollers, Neo Contra isn’t played in the side view
at all. The game is played in a pseudo top-down view that will allow
players to venture in every possible direction. Of course the new view will make the game more dynamic than
before and makes it a lot more difficult, due to the fact enemies can
attack from many different locations. In order to take care of the
numerous enemies there will huge and powerful guns to utilize and a
second character with unique weapons and special powers. The new
character, a mysterious samurai, is at Bill Rizer’s side as he
continues to tear away his foes.
So
far the game’s graphics and quick gameplay stick out as Neo Contra’s
power points. The level of detail is staggering with highly detailed
cinematics, multiple enemies on the screen, and explosions that seem to come
right off the screen. The gameplay will be fast and ideally
similar to the previous games in the series, focusing more on brute
force than planning. However,
because the new camera angle does introduce new angles to the gameplay,
there will be certain situations in which the player must understand the
locale and work from there.

At
this point Neo Contra is coming along right on schedule already boasting
action-packed gameplay and fantastic visuals. Scheduled for a November
2004 release, the holidays will be a lot more “colorful” with Neo
Contra rolling in.
Features:
All-new
universe, now in 3D, that features the “tough-as-nails” Contra
gameplay.
The
latest game in the highly popular action/shooter Contra series.
From
the award-winning team that successfully brought
2001’s side-scrolling shooter, Contra: Shattered Soldier,
to the PlayStation 2.
Outstanding
CG cinematic sequences enhance the game’s epic storyline.
New
Hit Rate System to keep track of scoring.
New
2nd player character with new moves and weapons.
Huge
mid-boss and level boss enemies.
-
Eric Lahiji
element@armchairempire.com
(June
28, 2004)
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