|
To make the online play even more interesting, the developers have included vehicles (land and air). A maximum of two people can control a vehicle and use its weaponry.
I was introduced to two vehicles during my time online: the Turbo Slider and the
Hovership. The Turbo Slider is a land-based vehicle that is extremely fast and excellent for taking out large groups of enemies. The only downside to the Turbo Slider is its weak armor. The Hovership is an aerial vehicle that can deliver devastating attacks. Rockets and bombs are the two main weapons used by the
Hovership. If you’re ever inside either one of the vehicles when it explodes you automatically die. (That is, of course, if you don’t bail.)
Like Tribes: Aerial Assault, RC3 allows you and a friend to play split screen
offline. This is certainly a welcome addition, but the way the developers went about accomplishing this is certainly questionable. Oddly enough the entire screen is not used when you’re playing with a friend online. About 1/3 of the TV is not used and this can be quite problematic on smaller televisions.
Most fans of the Ratchet and Clank games will tell you that the weapons are what make the game great. The single player portion of RC1 and RC2 both contained about thirty-five weapons. The online portion of the beta I played was limited to nine weapons. Some of the weapons available include your N-60 Storm (your default weapon), Blitz Gun, Gravity Bomb, Sniper Rifle,
Sheepinator, Lava Gun and the Rocket Launcher. Each one of the weapons is upgradeable, with the rocket launcher proving to be the most useful and most whined-about weapon. There still needs to be some tweaking for the strength of the weapons as some of the weapons feel like they are too underpowered.
One of the weirdest parts of the online play is that you can see the nametags of the enemies when they come within a certain distance of you (even without targeting them).
The online options for RC3 has all the bells and whistles like any other online game should have. Friends list, clans, and voice chat are just some of the available options. There are some things that should be changed for the game’s final release (in my humble opinion). When you enter a game lobby you must always wait for everybody to hit ready before beginning a game. This was a major problem with the first
SOCOM, but the developers for SOCOM II implemented a system where only a certain percentage of players would have to hit ready in order for the game to start. RC3 also uses live voice chat so you won’t have hit the
button to speak. I think RC3 supports too many players to make live voice chat work properly. Live chat is better suited for sports games like Madden. First of all you’ll constantly have people speaking at the same time and what’s even worse is that you don’t know who is talking. You’ll constantly have to ask whoever is on your team, “Who is this?” My final complaint is that the host or any other players cannot vote or kick players out of a game.
Keep in mind that there is still two and a half months before the game releases, so there should be plenty of time for the developers to implement the proper fixes. Look for Ratchet & Clank 3 this November.
-
Siddharth Masand
(August
20, 2004)
This
fall, platformer fans are in for a real treat as Sony has three big
titles on the way: Jak 3, Sly Cooper 2: Band of Thieves and last, but
not least Ratchet and Clank 3: Up Your Arsenal (RCUYA). RCUYA seems to
have the most potential of all three games as the developing team has
gone to great lengths to tweak the game play and add new modes of play
that look rather promising.
Perhaps
the most notable addition to RCUYA is the addition of a multiplayer
mode. The game can be played offline or online (broadband only). The
offline play allows split-screen play for up to four players, while the
online mode allows eight players to battle online. (We should have more
on the multiplayer really soon!)
While
the multiplayer mode has been getting most of the attention, the game
still features a robust single player mode. Once again, Ratchet and his
sidekick Clank are called to duty to bring peace to the universe. The
environments will present more of a challenge to the player as well as
smarter enemies should extend the difficulty of RCUYA.
So,
on with the official line from Sony:
After
word spreads of Ratchet and Clank's recent conquest in Ratchet &
Clank: Going Commando, Clank finds himself recognized as an interstellar
robot of mystery and intrigue after starring in his own television
series, Secret Agent Clank. While Ratchet is dismayed by his new
sidekick status, the feelings are put aside when the twosome is called
together by the Galactic President to bring peace to the universe. They
find themselves traveling back to Planet Veldin to battle Dr. Nefarious,
a robotic supervillain who has devised a diabolical scheme to wipe out
all organic life in the galaxy. To reach his goal, he has instructed the
Tyhrranoids, a race of multi-eye aliens to annihilate the organics.
However, while Dr. Nefarious is aware that if the Tyhrranoids are
successful, they will end up causing their own extinction, the
Tyhrranoids are not aware of this danger.
To
fight back, Ratchet and Clank are able to recruit Captain Qwark, a
favorite from previous games, out of retirement to lead the Q-Force, an
unlikely band of heroic space cadets comprised of some of the most
memorable characters from the Ratchet & Clank franchise. This
includes Helga, the robotic seductress; Big Al, a techno-geek with the
ability to encrypt technology systems; and Skidd McMarxx, a former
hoverboarding champ and pro slacker turned spy.
Together
with the Q-Force, Ratchet and Clank set off on another hilarious
interstellar romp to uncover the schemes of the sinister Dr. Nefarious
and keep the galaxy safe for organic life.

The
Starship Phoenix, headquarters for the Q-Force, is the flagship in the
fight against Dr. Nefarious and serves as a key information hub. The
Starship is also where players can expect to receive new missions and
training, and purchase armor and weapons. In addition, players will gain
access to new vehicles, like the Turbo Slider or Hovership, to compete
in races and combat enemies in intense battlefield missions. Refined
intuitive enemy artificial intelligence means non-playable characters
behave more intelligently by gathering information about their
environments and forthcoming attacks, ultimately providing the player
with more challenging gameplay.
The
multiplayer gameplay featured in Ratchet & Clank: Up Your Arsenal is
naturally suited for both the offline and online universe because it
includes the variety of weapons, gadgets, vehicles and gameplay made
famous throughout the Ratchet & Clank franchise. For those who want
to experience the split screen multiplayer capabilities, up to four
players can play offline, while the multiplayer online mode accommodates
up to eight players over a broadband connection. In addition, six new
levels are introduced for online play, featuring several elements that
encourage team-based activities in modes such as capturing an enemy's
base. For example, destructible environment obstacles in battlefield
environments create strategic gameplay decisions and general mayhem.
Commandeering multiple vehicles further encourages strategic co-op
gameplay by allowing players to work together as one person navigates
the vehicle while the other works its weapon's arsenal.
In
order to promote community gameplay, voice communication will be
supported online via the USB headset (for PlayStation2), allowing
players to communicate with fellow team members during online games,
either in-game or in the main lobby. The lobby area will feature an
online friends list, allowing players to be matched up based on their
gameplay statistics and will offer the ability to select from a variety
of player skins.
Look
for RCUYA this fall and stay tuned for more information!
-
Siddharth Masand
(July
24, 2004) |