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The
heads up display has undergone some noticeable changes. The health meter
looks completely different as its now represented by X’s, but the blue
health pick-ups are the same. In the original Ratchet and Clank you
would be able to access your weapon inventory by visiting various
stations and buying different weapons. The stations are back, but the
annoying shopkeeper seems to have been pulled from the sequel. The
controls are almost identical to the original game, but there are a few
new additions such as the ability to side step and attack at the same
time. This comes in really handy when dodging enemy fire. The graphics
have been improved with more textures, better lighting effects,
impressive environmental detail and detailed looking characters. There
was no evident slow down, and the frame rate was excellent during my
hands on time.
Ratchet
& Clank was undoubtedly the best platformer on the Playstation 2
last year. Ratchet & Clank offered gamers new and innovative
gameplay not seen in other platform style games. It was only a matter of
time before a sequel was announced. The good folks at Insomniac are hard
at work making the sequel deeper and more enjoyable than the original.
Insomniac
promises better gameplay with more weapons, better character abilities
and highly intelligent AI. It will be interesting to see how such a
great game can become even better. Insomniac has a lot of pressure on
them to come out swinging with a winner. Judging from the screenshots
and demo, the game is shaping up to be a hit. With Jak & Daxter 2
(sequel to Jak & Daxter), from Naughty Dog releasing around the same
time, it’ll be interesting to see which sequel will win over gamers.
But let us get to the facts:
Features:
Ratchet
& Clank return to explore 20 inventive planets filled with chaotic
action in a whole new galaxy.
Moving
even deeper into RPG territory, the new character growth system allows
players to earn more nanotech (hit points) by defeating enemies. By
gaining experience, Ratchet can increase his nanotech units from 4 to 80
by the end of the game.
Enemies,
like Ratchet, grow in strength and by the end of the game, can take up
to 120 hit points of damage, forcing players to strategically manage
their powerful artillery.
Weapons,
weapons and even more weapons! Offering
20 brand-new weapons with unique unlockable upgrades as gamers gain
skill and experience, more than 40 weapons and gadgets are available by
the end of Ratchet & Clank’s journey.
A
variety of “maxigames” can be played over and over with different
challenges and goals each time. Fun, addictive and challenging gameplay
offer players the chance to earn extra money and prizes.
Engage
in action-packed space combat throughout the game. Upgrade Ratchet’s
ship with new weapons, armor and special items.
Race
against the galaxy’s best in exciting, high-speed hoverbike races.
Players can even customize their hoverbikes for more diversity when
ripping up the tracks.
Explore
the unique “spherical worlds” which create a never-before seen
perspective in character action games.
Fight
in multi-tiered gladiatorial arena challenges for money and special
rewards.
Ratchet
begins the game in a new commando suit, and throughout the adventure has
the ability to accumulate up to five levels of armor.
New
economics: the amount of bolts Ratchet can earn in each world grows
exponentially, enhancing the sense of character progression as Ratchet
gets richer. Of course, the
prices rise too…
More
sophisticated AI means enemies behave more intelligently, giving players
more of a challenge.
Clank
returns as a playable character with brand new abilities.
-
Siddharth Masand
(July
13, 2003) |