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battlefields spacing of
spacing Okehazama and Kawanakajima or enter the embattled walls of Osaka
Castle where you will come face-to-face with gun-toting troops, echelons
of ninja, and deadly kunoichi (female ninja).
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Engage in over 500 mini-missions based on intense battleground scenarios
that are always changing due to player movement and the war situation.
Success or failure will affect the events in the stages that follow.
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Play over 15 new characters, both historical and fictional. Choose from
warlords, samurai, and ninjas-or create your own character.
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Choose from a variety of traditional weapons including Japanese long
swords, katana swords, shuriken (throwing stars), kunai (daggers), and a
kusarigama (sickle and chain).
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Additional hidden weapons can be unlocked throughout the game.
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Develop your character based on experience points rather than acquiring
weapons and items. Players can invest points towards specific character
skills and abilities which will directly affect missions.
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Challenge an enemy officer! Duels are presented throughout normal play
which will affect player morale. The screen will switch to a duel-screen
to best represent the one-on-one fighting game.
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Never play the same level twice with the new Auto Formation System.
Castle layouts change each time the game is played. In addition, traps
present dangers and bring a new experience to the player during each
mission.
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Create a Warrior: Enjoy a variety of sub-modes, such as the new Officer
mode where you can create an original character.
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Rich environmental audio sets the mood of gameplay action and
environment. Both seasonal and time elements enhance the visuals
throughout the game.
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Multiplayer Support: Two-player co-op and head-to-head Versus modes.

The
Dynasty Warriors series has been doing a good job of trailblazing the
concept of action games that pit players against massive numbers of
enemies. At this point the
series may be getting a bit long in the tooth for some fans as they
constantly deal with Ancient China.
Maybe this change of venues and embracing of samurai will be just
the shot in the arm the game engine needs, with new characters, new
levels, and new weapons.
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Mr. Nash
(March
5, 2004) |