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series, she appears when the
players
are weakened by attack. Whenever you kill enemies they leave behind
pieces of mana that Amanda uses for spells and transformation.
Irrational
is implementing a skeletal based facial animation system for all of the
games characters which they claim will make “Shenmue’s” face
models “look like hand puppets”. A lofty claim indeed. I’m forced
to wonder whether or not facial models even need to get any better. From
the looks of it, the character builds and environment design are coming
along nicely though. At this stage in development it’s hard to comment
on the frame rates, animation and graphics but they seem to be working
out well.
The
levels should be expansive, incorporating elements of many different
styles of gaming. Style-wise it seems to be pretty similar to the
platform/action/horror hybrid “Shadowman” with twisted, darkly
sordid 3D environments but the developers have attached the label RPG to
the blend. I haven’t seen adequate justification but I guess they’re
referring to the leveling up and character stat. advancement. Players
can allocate experience points to any of the alter ego’s at will
making it possible to concentrate on one and neglect another depending
on what abilities you wish to strengthen.
The
game will progress along each level of Hell providing new environments
based on that levels characteristic sin. There will be violent
battlefields, insane asylums, concentration camps and whatever other
perverse ideas for locales the developers can beat out of the abused
children in the corners of their minds. In the tradition of games like
“Silent Hill”, “The Lost” seems to focus more on psychological
terror than bloody action yet there will be 70+ weapons, spells and
various abilities to combat the disgusting creatures like three headed
dogs, blood splashed brides, hulking demons and cloaked humanoids.
This
Irrational conception of Hell has got my spell finger itching. Since I
first played the Dreamcast version of “Shadowman” I learned how
interesting psychological horror could be in an action/platform format
and I’m expecting the same, yet more refined enjoyment from “The
Lost”. The early screens don’t appear to offer a revolution in
gaming but I’m most excited about the commitment and grand theory of
the developer. They seem to treat the game like their growing child each
making it better with their own personal touches. Hopefully their ideas
come to fruition and we have a horrific way of occupying time come this
Spring.
Until
then…I’ll see you in Hell.
- Doug Flowe |