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Platform: PlayStation 2
Genre: Strategy
Publisher: Tecmo
Developer: Tecmo
ETA: September 2005 

 

 

 

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Trapt

 

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Remember Tecmo’s PlayStation strategy game series, Deception?  For those who do, good for you, pat yourself on the back and enjoy a brownie.  For those who don’t, or just plain haven’t heard of it, Deception was a strategy game where players had to defend their castle, which was being invaded by various teams of bad guys.  This defense wasn’t put on by going head-to-head with the enemy, and cutting them down with swords, axes, and the like, but instead by setting traps.  The trick was that there were only so many traps one could set in order to deplete the invaders’ hit points.  Sometimes it could be a real challenge to figure out what would be the perfect way to setup the traps so to funnel the enemy where you wanted them, taunting them with your character when necessary, while also trying to take advantage of whatever obstacles were already in the room, but damn was it fun.  Now the series is making somewhat of a comeback, if not in name then at least in the form of a spiritual successor, with Trapt for the PlayStation 2.

 

With the game taking place in Europe during times of yore, players will take control of the corset-sporting Queen Allura, who is in a dilly of a pickle, as she has been framed for the murder of her father, and has been forced to flee to the Black Forest, with her maid, Rachel in tow.  While wandering the forest, Allura comes across a demon that transforms her into a 

trap master.  Now, pumped up, and thirsty for revenge, Allura is returning to the castle from which she was ousted so to lay down some pain on those who framed her with a variety of traps.

 

At its heart, there doesn’t appear to be much that differs in Trapt when compared with the Deception series.  The goal of the game is still to goad enemies into walking into traps, then chaining the traps together for the best possible results.  There are hints of various game modes for players to fiddle around with, but by and large Trapt is looking very much like a pure continuation of Deception.

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That’s not to say this is a bad thing.  With all the pontificating that the industry is stagnating, and that the last thing we need is sequels, seeing a new Deception-esque game would be most welcome.  It was very unique in the 32-bit era, and we haven’t really seen anything quite like it since.  If Trapt can help rekindle the good times had with the Deception series, gamers will be quite well-served by this title.

 

Mr. Nash

(June 14, 2004)

 

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