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Platform: PlayStation 2
Genre: Action
Publisher: Namco
Developer: Namco
ETA: Fall 2005 

 

 

 

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Urban Reign

 

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Back in the 16-bit days of gaming, brawlers were all the rage with series like Final Fight, Double Dragon, Battletoads, and Streets of Rage flying off of store shelves.  Since the inception of 3D gaming, though, this genre has unfortunately fallen by the wayside.  There have been some exceptions like Fighting Force, but most people are still trying to forget about that stinker.  In an attempt to revitalize the genre, Namco is taking the brawler of the 16-bit era, and transposing it into the modern world of 3D gaming on the PlayStation 2 with Urban Reign.

 

Right from the start this game has quite a bit going for it, considering that both the Tekken and Soul Calibur teams will be working on it.  With that, Urban Reign is all about the brutal world of street gangs, and the merciless justice that they dish out.  Players will take on the role of a thug that must protect the leader of one of the city’s toughest gangs, helping him with whatever felony tickles his fancy at the moment.

 

Thus far, there looks to be quite a bit of meat on Urban Reign’s bones.  There are 100 missions planned for the game, as well as 60 characters to choose from in multiplayer 

mode, including some appearances by popular, yet to be named guest characters.  In a surprising move, the game will go so far as to support the multi-tap, allowing up to four people to play simultaneously.

 

With the people responsible for Tekken and Soul Calibur on the job, one has to assume that there will be quite a few interesting special moves to learn while playing Urban Reign.  In addition to the expected liberal doses of punching and kicking, the game will include 30 weapons for players to arm themselves with.  With this, players will actually have a number of moves that

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they can use which are specific to each weapon.  So instead of picking up a bottle, or a knife and watching one’s on-screen alter ego haplessly poke away at an enemy, there will be a variety of unique moves one will need to learn for each of them.

 

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In recent years it seemed many were about to throw in the towel when it comes to brawlers, resigned to accepting that the genre had died with the 16-bit era.  It’s nice to see a publisher step up to the plate and try and rejuvenate it, and hopefully Urban Reign can do so in a way that not only has gamers swelling with nostalgia, but also feeling suitably impressed with how the genre has been updated for the current generation of consoles.

 

Mr. Nash

(May 10, 2005)

 

 

 

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