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Platform: Playstation 2

Genre: Action

Publisher: Sega

Developer: Psuedo Interactive

ETA: Q1 2004

 

Related Links:

Review: Red Faction (PS2)

Review: Halo (XB)

 

 

 

 

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Vectorman

 

vectorman ps2 preview          vectorman ps2 preview

 

“Going back to the well,” is an old term used to describe going back to old ideas and trying to make them new by slapping a different label on them and touting them as new.  In the case of Vectorman, this doesn’t seem to apply – it’s a sequel of sorts to the side-scrolling Vectorman games that appeared on the Genesis but in name only.  This Vectorman is quite a bit different than the 16-bit itineration.

 

Vectorman straps a rocket onto the third-person shooting genre with a nuclear blend of weapon-based combat and “living world” environments.

 

Gamers become Vectorman, a veritable walking arsenal, in his journey to find his creator, Aura, and free his land from an oppressive robot dictator bent on galactic conquest.  The game’s dark storyline is packed with explosive combat and vast opportunities for exploration.  With a high-tech arsenal of more than 15 weapons and more than 25 powerful upgrades, Vectorman has all the resources he needs to take on Volt’s evil minions.

 

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With a focus on player freedom, Vectorman’s game design encourages players to explore the world at large and utilize any number of different combat strategies.  Whether gamers prefer the direct approach of guns-blazing action, or a more cerebral type of combat composed of sniping and full use of the environment, Vectorman will not disappoint.  The game’s advanced physics engine and complex AI routines serve to fully immerse players in a “living world” where Orbots work and live, reacting to the player’s every move.

 

Features:

Advanced physics engine and AI routines create a fully-immersive “living world”.

 

Unique morphing abilities to diversify the action.

 

Advanced weaponry – take on Volt’s minions with 15 weapons and 25 different upgrades including Incinerators, Freon Cannons, Starblasters, Bazookas, and Grapplers

 

vectorman ps2 preview          vectorman ps2 preview

 

So the straight-up action and mayhem is about the only connection with Vectormans’s 16-bit ancestor.  But what action!

 

The “living world” refers to environment modification along the lines of Red Faction’s Geo-Mod technology (i.e. an interactive and destructible world).  And with the all action, this is bound to be an important aspect, especially since Vectorman goes through a few transformations along the way.  Ceilings will collapse and doors blown out – good fun.

 

Sega’s pegs Vectorman’s release at Q1 2004, after the big Fourth Quarter Crush of 2003.  If anything, expect the release to be pushed back.  With the kind of action Pseudo Interactive is shooting for, it will probably be worth the wait.

 

- Omni

(June 1, 2003)

 

 

 

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