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Way
of the Samurai
While
ninja have virtually always gotten the spotlight when it comes to action
games that take place in the Japan of long ago, samurai still get a bit of
attention, albeit rarely. Capcom
has the Onimusha games doing their part, and Konami brought out Soul of
the Samurai, but these games alone can’t fill the void all by their
lonesome. Recently Acquire,
the same studio responsible for the first two Tenchu games on the
Playstation, released a new samurai-based game in Japan, Way of the
Samurai. Now BAM!
Entertainment has gained the North American publishing rights and gamers
on this side of the Pacific will finally have a new game headed their
way that centers on the stoic warrior. The
game takes place in 1878 and Japan is well into the Meiji Restoration
period, and with it the decline of the samurai is in full swing.
Since their profession is largely frowned upon now, these
warriors have to resort to far less ethical means of supporting
themselves. In comes our
hero, who must figure out how to cope with being samurai in a world that
no longer needs him. |
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While one of the biggest complaints among some gamers is that there is a severe lack of non-linearity in console games, Way of the Samurai looks like it will go a long ways to buck the trend. You can help the villagers or you can kill them, you can be a force for good or evil, it’s up to you. Conversations will provide multiple responses to help shape what you’ll eventually to do, or not have to do for that matter. It’s quite possible to completely skip over sections of the game depending on how you conduct yourself in it. All of this equates to multiple endings and a good amount of potential replay value as players try the different paths of the game. |
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Of
course what with the game focusing on samurai, that means there’ll be
plenty of opportunities to whip out your sword and face off for some
heated melees. What is a
little different about this is that your sword will have degrees of
durability. The more you
use it, the more it wears down making it necessary to pick your battles,
hence adding elements of stealth, a feature Acquire has had time to hone
with their work on the Tenchu games.
Players can remedy this by making a trip down to the
blacksmith’s shop and having the ironworker repair it, but it won’t
always be practical to go there. Now
we need only wait and see whether this winds up being a challenge or an
inconvenience, all depending on how well the delivery is in the title. For
those of you who see ninja everywhere you go, be it in games or real
life, and are asking yourselves, “Hey! Where are all the samurai?”
Well, you’ll have a little something to ease the pain come this
spring when the game hits store shelves. - Mr. Nash (March 2, 2002) |
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