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Platform

Playstation 2

 

Genre

Role-Playing

 

Publisher

Agetec

 

Developer

SCEI

 

ETA

Q2 2005

 

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Wild Arms Alter Code: F

 

wild-arms-alter-code-f-1.jpg (45838 bytes)          wild-arms-alter-code-f-2.jpg (83957 bytes)

 

Long ago, when the Playstation was establishing its presence in the gaming market, an RPG came along called Wild Arms.  It was standard fair for the genre, as it centered around a young lad and his friends fighting off a horde of demons intent on destroying the world.  The game didn't go out of its way to re-invent the wheel, but it did mark the first RPG to be done in 3D, and proved to be a satisfying experience for its time, especially considering that Final Fantasy VII wasn't on North American shores yet, and the only other competition it had at the time was Beyond the Beyond (*shudder*).  Now, eight years after its initial release, the game is getting a remake for the Playstation 2, complete with the expected nips, tucks, and tweaks with Wild Arms Alter Code: F.

 

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The most noticeable difference this time around will come in players having a total of six playable characters at their disposal, including the original three characters of Wild Arms: Rudy, the young boy who has gotten his mitts on some ancient technology called ARMs, the princess Cecelia, and the sword-wielding treasure hunter, Jack.  Joining the original three characters this time are three NPCs that players encountered in the original Wild Arms who are now playable characters, including "Calamity Jane" Maxwell who is a gunslinger with a taste for treasure, McDullen, Calamity Jane's butler, and an accomplished swordsman in his own right, and Emma, a researcher of ARMs technology.

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With this doubling of the number of playable characters at one's disposal, some tweaks have been made to the battle system in Alter Code F.  Now, players will have a character swapping option similar to that introduced in Final Fantasy X, where one could swap out a character currently in the battle line-up, for a fresh one sitting on the sidelines.

 

wild-arms-alter-code-f-3.jpg (44325 bytes)        wild-arms-alter-code-f-4.jpg (56789 bytes)

 

Alter Code F will also feature some adjustments to the original game's storyline, as well as the expected graphical overhaul.  As the Wild Arms series has progressed, it has managed to wrangle up quite the cult following over the years.  Now it's just a question as to whether these adjustments to the original game will or won't be embraced by the fans of the series, and newcomers alike.

 

Features:

· Over 60 hours of gameplay - Dual Layer DVD is used to hold the massive amount of gameplay, music, and graphics. 

· Proven storyline - combining the setting that attracted many players with the latest technology and gaming system.

· Redeveloped script - completely rewritten script with new plot twists and puzzle solving.

· Stunning graphics engine - detailed characters, enemies, and environments truly bring the game to life. 

· Evolved battle system - control up to six party members to pummel the enemy. 

· New environmental effects - blowing wind in the wilderness, sparkling waters, sunlight trickling into towns, and bubbling lava filled ruins. The attention to detail and expression of space are the best in the series. 

· Enhanced "realistic" character graphics - the familiar super deformed faces from the original were transformed into accurately proportional graphics.

· Redrawn environments - the maps, towns, and dungeons were completely recreated and updated into 3D format, and all the visual designs were redrawn from scratch. 

· HDD Support - load the game directly to the Hard Disk Drive (40GB) (for PlayStation®2) to decrease load times.

 

Mr. Nash

(February 26, 2005)

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