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Platform: Xbox 360
Genre: Squad-based Tactical Shooter
Publisher: Sega
Developer: FromSoft
ETA: Q1 2006

 

 

 

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Chromehounds

 

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One of the bigger hits for the Xbox has been Microsoft's MechAssault and its follow-up, MechAssault 2: Lone Wolf. The Mech action shooter franchise has been one of the most popular Xbox Live hits also. With the Xbox 360 on the way, there's need for the next generation of Mech games to arrive, and Sega will fill that need for Xbox 360 gamers with Chromehounds, a Mech-based tactical squad shooter that mixes some Rainbow Six-style tactical shooting strategy. Only you and your squad are operating pumped-up, powerful HOUNDs, Mechs that pack plenty of metal mayhem and destruction as the new "hounds of
war" trying to restore stabilization to a near-future civilization once again.

 

The HOUNDs themselves aren't all Mechs in the same exact style as in MechAssault, although many do indeed appear to be the next generation of MechAssault Mechs. Instead, many of the HOUNDs are massive, tank-like vehicles, with guns and turrets everywhere. You'll also have full customization options to trick out your HOUNDs in a futuristic, military Mech version of "Pimp My Ride." Theses are the new "soldiers" of the near future in a splintered New World Order, as envisioned by developer FromSoft and publisher Sega. There are three nations you can pledge your Mech squad's allegiance, each nation possessing a different and unique Mech technology. This is MechAssault on steroids, with Mechs having a full range of
firepower, abilities and movement variations.

 

You'll take the helm as either a Squad Member or Tactics Commander. Naturally, with the success that MechAssault enjoyed online, Chromehounds is being developed with fully integrated Xbox Live gameplay, and that is clearly where most of the developer's efforts are 

going to be spent. Chromehounds will have cooperative and competitive Xbox Live campaigns for up to 12 people. If Chromehounds can bring a Full Spectrum Warrior/Rainbow
Six/MechAssault mix of gameplay online, this title will have big success.

 

Looking at the screenshots and movies of the game at this point in its development Chromehounds takes full advantage of the new raw graphical power of the Xbox 360. The developer touts a photo realistic visual experience, and they most definitely provide 

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it. The level of realism in both the HOUNDs and the environments is highly impressive. Especially the visuals of the blackened plumes of smoke emanating from just-fired turrets and the flames from those same searing-hot turrets shooting rockets and deadly projectiles fired into those unfortunate HOUNDs that have been completely eviscerated of their usefulness as an instrument of war.

 

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As it is completely aimed at the online Mech and solider strategy gamer, Chromehounds will either succeed or fail depending on the level of its online play. If Chromehounds can bring the same excellent Mech controls seen in MechAssault with an infusion of smart tactical shooter commands and gameplay from Full Spectrum Warrior, Rainbow Six and Ghost Recon, then Microsoft will have a heavy metal hit on its hands next spring, just in time to counter the release of the PS3.

 

-Lee Cieniawa
lcieniawa@armchairempire.com

October 16, 2005

 

 

 

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