Armchair Empire Home

 

Platform: Xbox 360
Genre: Action
Publisher: Namco
Developer: Namco
ETA: Q4 2005

 

Related Articles:

Review: Hitman 2: Silent Assassin (Xbox)

Review: Max Payne 2: The Fall of Max Payne (Xbox)

 

 

 

Be notified of site updates. Sign-up for the Newsletter sent out twice weekly.

Enter E-Mail Address Below:


Subscribe | Unsubscribe

Frame City Killer

 

frame-city-killer-1.jpg (23830 bytes)   frame-city-killer-2.jpg (33960 bytes)   frame-city-killer-3.jpg (27650 bytes)

 

It looks like Namco is going to be giving Xbox 360 owners the chance to play out their dream of being a secret agent posing as a hitman infiltrating an East Asian drug cartel with their upcoming title, Frame City Killer.  With this game, players will have a variety of options in how they plan their hits, slowly bringing themselves closer to being able to kill Khan, the leader of the cartel.

 

With Frame City Killer, it will be all about choices as players plan out their kills.  First they’ll have to learn as much about their target as they can, either by intimidating his cronies, paying off informants, or talking with the target’s associates.  Once this is done, it’s time to decide exactly where and when players want the hit to go down.  Everything from a 

straightforward sniper hit, to grandiose bombings is at players’ disposal as they take down their targets.  With so much freedom in how one completes their tasks, it certainly suggests that the game world will be quite large.  As it stands, all signs point to the game taking the GTA approach, by setting Frame City Killer in a large, open-ended world.

 

There will also be something called the Sequential Kill System which will allow players to chain together attacks, while still being able to switch between various weapons on the fly.  With all of the careful planning that is going to be necessary for making hits in 

Advertisement

 

the game, one has to wonder why there is such a system in place.  It sounds more like something that would be used as a last resort during a messy hit that didn’t go as planned.

 

Joining the chorus of developers embracing the Unreal Engine 3, Namco has some high hopes for the title’s visuals.  At this point, the game isn’t looking as breath-taking as UE3’s flagship project, Gears of War, but hopefully the visuals will see some tweaking between now and the game’s launch.  With the game currently slated for a Winter 2005 release, all signs point to Frame City Killer being a launch title, or at least very close to it.

 

Mr. Nash

(July 23, 2005)

 

frame-city-killer-4.jpg (22452 bytes)   frame-city-killer-5.jpg (39370 bytes)   frame-city-killer-6.jpg (21863 bytes)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Advertise on AE   -   Hosted by Hosting4Less

 

All articles ©2000, 2001, 2002, 2003, 2004, 2005 The Armchair Empire.

All game and anime imagery is the property of their respective owners.

Privacy Statement - Disclaimer