It
looks like Namco is going to be giving Xbox 360 owners the chance to
play out their dream of being a secret agent posing as a hitman
infiltrating an East Asian drug cartel with their upcoming title, Frame
City Killer.With this
game, players will have a variety of options in how they plan their
hits, slowly bringing themselves closer to being able to kill Khan, the
leader of the cartel.
With
Frame City Killer, it will be all about choices as players plan out
their kills.First
they’ll have to learn as much about their target as they can, either
by intimidating his cronies, paying off informants, or talking with the
target’s associates.Once this is done, it’s time to decide exactly where and
when players want the hit to go down.Everything from a
straightforward
sniper hit, to grandiose bombings is at players’ disposal as they take
down their targets. With so much freedom in how one
completes their tasks, it certainly suggests that the game world will be
quite large. As it stands, all signs point to the game taking the
GTA approach, by setting Frame City Killer in a large, open-ended
world.
There
will also be something called the Sequential Kill System which will
allow players to chain together attacks, while still being able to
switch between various weapons on the fly.With all of the careful planning that is going to be necessary
for making hits in
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the game, one has to wonder why there is such a
system in place.It sounds more like something that would be used as a last
resort during a messy hit that didn’t go as planned.
Joining
the chorus of developers embracing the Unreal Engine 3, Namco has some
high hopes for the title’s visuals.At this point, the game isn’t looking as breath-taking as
UE3’s flagship project, Gears of War, but hopefully the visuals will
see some tweaking between now and the game’s launch.With the game currently slated for a Winter 2005 release, all
signs point to Frame City Killer being a launch title, or at least very
close to it.