Armchair Empire Home

 

Platform: Xbox 360
Genre: Combat Racing
Publisher: Sega
Developer: Pseudo Interactive
ETA: Q4 2005 

 

 

 

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Full Auto

 

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Cars with copious amounts of firearms strapped to them seem to be making a comeback these days.  After the market got horribly saturated with racing games that focused heavily on blowing up the competition instead of simply blowing them away, publishers mercifully laid off making these games.  Now it looks like they’re slowly starting to test the waters with a few games in this niche genre going into development.  One such title is Full Auto by Psuedo Interactive for the Xbox 360.

 

Obviously, combining competing in a race with shooting at one’s opposition will result in the occasional screw up, leading players to restarting their race, muttering under their breath the entire time.  To help deal with this, Full Auto will have an option to quickly rewind and try again for brief instances, sort of like what we’ve seen in Prince of Persia, so that players can try to fix the mistake instead of starting from scratch.  On the surface, this is looking like an 

automotive mulligan.  We can only assume at this time that there’s more to it than this; otherwise it runs the risk of making the whole game way too easy.

 

At this point, there are ten different play modes going into the game, ranging from a 60-mission career mode, to a number of ambiguously named modes that look suspiciously multi-player-esque like Rampage, Tag, Pursuit, and Arena.

 

Like most of the other games in the works for the Xbox 360, Full Auto is looking pretty, shiny, and all that other visual good stuff 

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that gamers are expecting when they fork out wheelbarrows full of money for next generation consoles over the next year.  Now we just have to see how this “Redo” feature works out in the game, and whether or not gamers are ready for a return to combat-oriented racing when Full Auto is completed.

 

Mr. Nash

(June 23, 2005)

 

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