PC | 3DS, DS, PSP | Wii | PlayStation 3 | Xbox 360 | Retired: GBA | GameCube |PlayStation 2| Xbox |

News | Reviews | Previews | Features | Classics | Goodies | Anime | YouTube



only search AE

 

Platform

Xbox 360

 

Genre

Strategy

 

Publisher

Microsoft Game Studios

 

Developer

Ensemble Studios

 

ETA

Spring 2009

 

Newsletter

 

Be notified of site updates. Sign-up for the Newsletter sent out twice weekly.

Enter E-Mail Address Below:


Subscribe | Unsubscribe

 

Halo Wars

 

halo wars          halo wars

 

Ensemble Studios will likely always be remembered for Age of Empires no matter what else they produce.  That doesn’t seem to have stopped them from trying because even with a short hands-on play session with Halo Wars I can feel something good will be happening for console real-time strategy games.  Dynamic yet simple to use and understand, I had a group of UNSC soldiers, a couple of Warthogs and a Spartan soldier within five minutes of sitting down with Halo Wars.

 

That ease of control is something Technical Director at Ensemble Studios, Dave Pottinger, is most proud of.  Building Halo Wars on the Xbox 360 from the ground

Advertisement

 


up surely helped and the controls feels full-featured even if many of the PC strategy standards, like waypoints and formations, are not present.

 

Quickly jumping around the map is mapped to the D-pad.  If your base is under attack, just tapping the corresponding directional pad takes you right there.  Setting up build ques is just as easy.  Hold “A” on a

Advertisement

base structure and a sectional overlay gives you access to what units or upgrades you want to upgrade.  I was really surprised that it worked so well and this even extended to the base building, which is a great solution to “base sprawl”.  Rather than having a bunch of free-standing structures, in Halo Wars there’s one base “footprint” with several modular spaces available to build structures.  There are also turret placements on each corner.  Though I wasn’t able to play as the Covenant, their base structure is similar, with one central hub and branches to base structures.

 

halo wars          halo wars

 

Taking place many years prior to the events seen in the first Halo game, Ensemble Studios is somewhat free to pen their own story, which they were being very coy on in terms of firm details.

 

More than anything else, this is definitely a Halo game.  The perspective may have changed but everything else remains very consistent with what gamers have seen in the Halo first-person games.  And with Spartans able to rip open a Wraith tank and take it over, the appeal to hardcore Halo fans should be irresistible.

 

- Omni

(July 28, 2008)

 

Digg this Article!  | del.icio.us 

Advertise | Site Map | Staff | RSS Feed           Web Hosting Provided By: Hosting 4 Less

Affiliates:

 - CivFanatics-   - Coffee, Bacon, Flapjacks! -    - Creative Uncut -      - DarkZero -     - Dreamstation.cc -   

 - gamrReview-     - Gaming Target-    - I Heart Dragon Quest -    - New Game Network -

- The Propoganda Machine -    - PS3 : Playstation Universe -     - Zelda Dungeon - 

All articles ©2000 - 2014 The Armchair Empire.

All game and anime imagery is the property of their respective owners.

Privacy Statement - Disclaimer