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Platform: Xbox 360
Genre: Action
Publisher: Microsoft
Developer: Q Entertainment / Phantagram
ETA: June 1, 2006 

 

 

 

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Ninety-Nine Nights

 

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Ever since the game was announced, a lot of people have been very curious as to what Tetsuya Mizuguchi has planned for the Xbox 360 action title, Ninety-Nine Nights.  From the day it was unveiled, gamers were greeted by some very nice visuals, and what looked to be equally intense combat.  Now, as the game nears completion, we’ll take a closer look as to what may just make this title special.

 

Those who have seen the footage of the gameplay in store for Ninety-Nine Nights will have noticed scene after scene depicting players facing off against hordes of orcs, and other sorts of bad guys.  As it may suggest, the core of this game’s action is similar to that of Dynasty Warriors, with players fighting legions of enemies, peppered with mini-bosses along the way, watching their character’s body count climb rapidly.

 

However, what will make Ninety-Nine Nights stand out from other such frenetic action games are the little things that players will be able to do during each battle, which, when combined, should help to round out the gameplay.  Firstly, as players wipe out enemies, the 

bad guys will leave behind little red orbs, which are absorbed by one’s character, slowly filling a gauge.  Once this gauge is full, players will be able to unload super-powered attacks.  Also, characters slowly gain experience in battle, and as they get stronger they will learn new attacks, again adding more options to characters’ combat repertoire.

 

When players aren’t busy cutting down hordes of monsters, they’ll be watching the game’s plot unfold.  The basic premise behind Ninety-Nine Nights is that a massive crystal has shattered, causing two huge holes to appear in the world, one white, the other black.  Now players have to close them.  What should help to add 

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some replay value to the game is that there are several different characters one can play as, each with their own ambitions, and as such, depending on who one plays at, the narrative will change accordingly.

 

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As it stands, Ninety-Nine Nights should be out in Japan in a couple of months, which likely means that gamers in North America still have a bit of a wait ahead of them.  Then again, considering how small the Xbox 360 fan base in Japan is, and how large it is in America by comparison, it wouldn’t surprise us if Microsoft already had people doing preliminary work on translating this game for our own market.

 

Mr. Nash

(February 28, 2006)

 

 

 

 

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