It's
true that Saint's Row, the Xbox 360 title due out around the
launch of the system next month, does at first glance seem to be nothing
more than a Grand Theft Auto clone, specifically GTA: San Andreas. After
all, the story puts you on the open-world city streets as a small-time
gangbanger looking for some street cred, where you can drive around in
any vehicle in the game (usually "borrowed" from the driver by
means of a carjack), listen to radio stations on the car radio, and
perform all sort of "activities," from drive-bys on rival gang
members, to pimping out ho's, to drug trafficking. Sounds just like GTA:
San Andreas, doesn't it?
But
the developers at Volition who have been working on Saint's Row take
offense to the notion that their game is just another GTA
"clone." They see their game as an evolution of the open-world
genre that happens to share a few qualities with the best selling and
most popular game that literally defined open-world gaming.
First
off, graphically the game is noticeably an upgrade over its source of inspiration.
Everything about Saint's Row, from the large city, to the
vehicles, to the characters, are rendered in an impressive graphical
style that clearly comes from having the jacked-up power of an Xbox 360
behind it, especially the dynamic lighting used everywhere, from the
daytime sunshine bouncing off of cars and Southern Cross itself to the
flash from weapon muzzles. Saint's Row incorporates the Havok engine to
introduce a high level of rag doll physics not seen in GTA. Another
feature that takes advantage of the Xbox 360 and its graphics ability is
the absence of loading times when you move from an outdoor environment
to an indoor environment, with a seamless transition between the two.
Secondly,
the gameplay has similarities to GTA: San Andreas, but again, it has
enough clearly differentiated objectives and elements to say that it
doesn't just ripping off GTA: San Andreas, but takes open-world gaming into
new directions.
To
begin, you can create your very own character from scratch. You will be
able to style your clothing choice and vehicles when in the game too.
The choice of wearing your gang's "colors" in your clothing
choice can actually impact the success and/or resistance you may
encounter in a particular "activity." The main goal is to
start as a lowly grunt in a small-time gang, and attempt to move up the
ranks of your own gang by taking on the other three city gangs and
fighting it out in turf wars to take control of the city's districts. In
the end, the ultimate goal is to rule the entire realm of Southern
Cross.
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While
there are missions to complete to achieve the final goal, most of the
gameplay centers on "activities," sort of Saint's Row's
interpretation of the GTA mini-games. You upgrade your street cred
through 13 activities, with 12 having a branching system of variations
to accomplish, ranging from pimping, drug trafficking, insurance fraud
and racing. Speaking of racing, vehicles do play a big part in Saint's
Row. There are a few different vehicle-related
activities, including a demolition derby and arena racing.
Music
will reach a GTA echelon, with over 100 songs of a predominantly hip-hop
flava playing on the 12 radio stations (including two talk radio
stations). One feature that Saint's Row offers through the Xbox 360 hard
drive is the ability to import your own music into the game and set it
up on the radio station playlists.
Where
Saint's Row will really separate itself from being called a GTA clone is
in the multiplayer mode. This is where the title could potentially
become not only the equal of GTA in the gaming world, but may surpass
it. There are seven multiplayer modes that can support up to 12 players
at a time and not just some deathmatch sort of multiplayer modes either.
Check this out: Big-Ass Chain mode has everybody in the online game
wearing a
big-ass gold chain. The goal is to kill a player, take his chain, and
trade it in for money. But the catch is, the more chains you trade in at
once, the more cash you get. So the risk is to keep attempting to kill
more and more fellow gangstas, get their chains, and trade them in
before you get capped yourself. If you get capped before you trade in
your chain bounty, then your killer will be able to get you hard-earned
chains and trade them in for themselves.
Another
multiplayer mode is Bling My Ride, where you must beat the other team to
the finish line in your vehicle. But you must trick out your car by
traveling to different stores in the city and buying parts. However,
your opponent has the same objective, and you must fend off your
opponent from doing any damage to your vehicle while at the same time
trying to inflict
damage on theirs, bling it out, and get to the checkered flag first.
There will be co-op play and every-man-for-himself play online. Another
bonus will be the reward system for playing online. The more you play,
the more in-game money you earn, allowing you to really pimp out your
character with clothing and accessories. You'll be able to tell just by
looking who spends six hours a day playing Saint's Row online.
Saint's
Row isn't afraid to be compared to GTA. But just don't' call it a clone,
because it has enough new features, particularly online play (which GTA
doesn't have at all) or wrinkles on "borrowed" ones to
separate itself from the clone pack and blaze a new path in the
open-world genre. Saint's Row has the potential to be a killer app at
the Xbox 360 launch.