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who start off at the
bottom of the food chain, and take
them all the way to the top of the food chain. This is done by expanding
the territory of your people. Moving your people to someplace else is
extremely hard to do because each village or group of creatures has
their own habitat, which is seen on the world map. After you neutralize
that area, which can be done in a number of ways, can you actually have
peace there and keep expanding.

Each
character in BC grows and ages in an RPG format. If there is a small
child in your village you can assign a parental figure for that child.
If the parent is an athlete, than the child will learn and grow up to
become an athlete as well. The same goes for all the other types of jobs
such as a warrior and gatherer. Your character never ages to a point of
death, but if you don’t keep an eye over your villagers, they can die
in various ways.
BC
is a very open-ended game that draws no lines. There isn’t a primary
character in which you have to use meaning that almost every character
in your village can be controlled by you directly. As your characters
grow, so does their accuracy, strength, stamina, etc. As your characters
level up, they earn tattoos and other marks to signify their experience.
The
world of BC is absolutely beautiful. The day/night cycles, water
reflections, lighting and shadowing – all are done to an insane level
of detail with little problem. BC is currently slated for a 2005 release
(but that’s not written in stone).
-
Eric Lahiji
element@armchairempire.com
(June
6, 2004)
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