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modes for over the top attacks.
The biggest upgrade for this installment in the Bloodrayne series is the
new experience system which gives you the ability to upgrade weapons and
abilities based on how you play the game, for example, creative killing
is largely rewarded with bonuses.
Bloodrayne
2 uses Terminal Reality’s modified Infernal Engine which produces
highly detailed environments with lifelike physics and a great use of
real time shadows.
This helps bring the world of Bloodrayne alive as well as making
it believable along with the addition of all new highly destructible and
interactive environments. Most of which are set in a modern day city for
the utmost real effects.
The
first Bloodrayne was troubled with a few flaws that took vastly away
from any potential the gameplay had to offer. Fortunately Bloodrayne 2
looks like it will make up for the few shortcomings of the original with
an entirely revamped engine as well as an intriguing story line that has
me truly waiting with anticipation for its release sometime this year
(probably in time for the launch of the BloodRayne movie).
And
here’s the official take on the project:
BloodRayne
is a dhampir, born from the unnatural union of vampire and human.
Blessed with the powers of a vampire but cursed with the unquenchable
thirst for blood and a weakness to sunlight, Rayne is challenged with
her most personal battle yet in BloodRayne 2.
When
we last saw BloodRayne in 1935, she joined forces with the shadowy
Brimstone Society to destroy a supernatural Nazi bid for dominance. Her
father, Kagan, an influential Nazi collaborator, was killed in an
accident at the close of the War. Cheated of killing Kagan herself,
Rayne has spent the last sixty years ferreting out and destroying his
many offspring, her siblings.
They have banded together and formed the Cult of Kagan, pledging
to carry on his legacy of creating a new era of vampire supremacy where
humans are mere cattle for the bloodthirsty predators that hunt them.
BloodRayne’s nefarious siblings have created “The Shroud,” a
mysterious substance which, when released, renders the sun’s lethal
rays harmless to vampires and twists nature into a nightmarish
perversion. Now only BloodRayne stands between an unsuspecting humanity
and a horrifying vampire dawn.
Features:
New
acrobatic action on poles and rails offers variations for fast-paced
blade and gun combat
Advanced
melee combat for deeper, more precise fighting with more than 30 combos.
Do the combo you want, when you want to do it. After earning a combo,
it’s added to a reference menu accessible on the Pause screen so
skilled fighters can test out all of her available moves.
12
fatality finishing moves like “the cleave” and “stab and behead”
let you end feeding sequences with a flair.
Motion-captured
movements and new soft body physics system for more dynamic and
realistic kills.
New
devastating powers include Enhanced Blood Rage and Ghost Feed.
All
new highly destructible, interactive environments set in a modern day
city.
Revamped
aura vision serves more integral role in game play.
New
Experience System lets you upgrade weapons and abilities based on how
you play the game; creative killing is rewarded with bonuses.
Harpoon
has new functionality: BloodRayne can pull environmental objects down on
attackers and use the harpoon to stab and throw enemies.
Remapped
controls make melee combat easier and more accessible.
Fill
the Bloodlust meter to activate Blood Rage for damaging over-the-top
attacks
Terminal Reality’s modified Infernal Engine produces highly detailed
environments with lifelike physics and real time shadows.
-
Sylvia Gallardo
(January
15, 2004) |