Armchair Empire Home

 

Platform: Xbox

Genre: Action

Publisher: Microsoft

Developer: Digital Anvil

ETA: Q2 2003

 

 

 

 

Be notified of site updates. Sign-up for the Newsletter sent out twice weekly.

Enter E-Mail Address Below:


Subscribe | Unsubscribe

Brute Force

Squad-based shooters are the sort of game that looks good on paper, but have yet to actually play out well. The sad thing is that it is often through no fault of the game whatsoever, but through most of the players not playing as a squad. The second a mission starts everyone runs off doing their own thing, get wasted and it's game over. The folks over at Digital Anvil must be crossing their fingers real tight that human nature has taken an abrupt turn for the better, as now they have an entry of their own into the arena of the third person squad-based shooter with Brute Force on the XBox.

The squad in the game is made up of four people as players romp about the desert planet of Caspian, the volcanic moon of Shadoon, the Feral Homeworld of Ferix, and shadow outposts of the Shrikes, to do who knows what as the plot, as much of a stretch as it often is to use the word "plot" in a shooter, has yet to be revealed. These four characters in the squad are made up of Flint the cyborg sniper, Tex whose the heavy assault guy, Hawk and his stealthy, sneaky ways, and lastly Brutus,  the behemoth of an alien who, as his name suggest, uses incredible strength to get things done. Just looking at those names one gets the feeling that there are a lot  G.I.Joe fans on the development team. Once you've gotten the "Yo Joe!" out of your system, you'll notice that the characters get stronger as the game progresses, 
somewhat like an RPG, and the further you get in the game the more each of them will specialize.

 

But what's a shooter without the guns? Brute Force has firearms a plenty for players to choose from including miniguns, flamethrowers, psionic blasts, and sonic cannons. Once your weapons are all locked and loaded it's time to get to all of the tactical combat that comes part-in-parcel with a squad based game. Apparently the process of assigning tasks to the members of the squad will be kept simple so not to bog down players with complicated micromanagement, though you have to wonder just how complicated things can get, you are only dealing with a control pad here, not a keyboard. Regardless, it's nice to see that Digital Anvil is making efforts to ensure that Brute Force will play as smoothly as possible.

Advertisement

 

 

Now this is all well and good, but the one thing that can and will make or break this sort of game is the level design. How will the corridors be setup, where will the 
enemies roam and re-spawn, will they re-spawn, these are all things of the utmost importance and will go a long way to determining whether or not the game proves 
to be fun. Sadly, it's one more piece of the puzzle that we don't have yet regarding the game, but while we have no idea where the guard towers, the secret passage ways, or the little green throw rug that doesn't really go with anything will end up, we do know that whatever the case they're going to look damn good. This doesn't really come as a surprise what with the oomph that the XBox packs in the graphics department, but even still, you can really tell this is a second generation + game here. The graphics are just that much of a level above what is currently being done on the console.

You won't have to enjoy the impressive graphics all by your lonesome either, as the game will support up to four players simultaneously, so might as well take advantage of the four controller ports on the XBox and the fact that there are four characters in the squad so that you and your friends can play as a team. At least since they'll all be sitting by you in the living room, not playing over the internet, so if one of your friends decides to go off on their own instead of staying with the squad you can smack 'em up side the head or something. Whatever the case, the wait doesn't appear to be too long for Brute Force to hit the streets, as it's still set for a Spring 2002 release.

- Mr. Nash

 

 

 

 

 

All articles ©2000, 2001, 2002, 2003, 2004, 2005 The Armchair Empire.

All game and anime imagery is the property of their respective owners.

Privacy Statement - Disclaimer