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Call
of the Dragonfly
Over the years I've developed a deep rooted fear of third person
action/adventure games. Maybe it's just bad luck on my part, or maybe
the sneakier, more sinister, evil developers out there are plotting
against me, slipping in these rank titles with their bad cameras and
clunky, slow control, but whatever the case this genre has left me
waking up many a late night screaming in a cold sweat. Only on the
rarest of occasions have I not been struck down by a petrifying sense of
terror at the hands of this foul gaming archetype. Now Lost Boys are
making a foray into the realm of the third person action/adventure game
for the XBox with a game going by the name of Call of the Dragonfly (CotD).
Looking at the story both a salvo of red flags and raised eyebrows go
flying up. In terms of the red flags there are certain aspects of the
story that we've seen a million times before in that the game takes
place in the not-so-distant future in Britain and a number of scientists
have mysteriously gone missing. Players take on the role of one Chrys
Lane, a covert op who has to find them only to discover that a large
bio-tech firm, Medictech, is responsible and is up to no good, dealing
in diabolical genetic research. This all sounds like something straight
out of the Big Book of Science Fiction Clichés, but there is still a
redeeming factor, that being that Chrys has been infected by a virus
made by Medictech. This looks like it could help to add a sense of
urgency to the game seeing as Chrys' days are numbered thanks to the
virus, so she had better hurry up and find the scientists and the
antidote or she's done for.
As mentioned in my opening lamentation, the game is a third person
action/adventure. The cameras are looking to be a little further off
from the game's character than in other titles in this genre. This may
be because Lost Boys is using some sort of
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"intelligent, cinematic
camera system". Sounds good to me but I've been promised
"revolutionary" new camera systems numerous times in the past,
and have been left a crumpled, frustrated heap in the corner when the
finished product arrived on several occasions, but here's to hoping. The
visuals themselves will try to take advantage of the oomph of the XBox
by pumping out real time shadows and per pixel lighting to keep the
graphics oglers happy. On the audio side it would appear that a real
orchestra will be used which is very nice to hear.
Right now a lot about this game is largely on the sketchy side in terms
of details which makes it hard to get psyched for it or to develop a
sense of grim foreboding towards CotD either for that matter. Whatever
the case, it's still on its way, so we'll just have to wait and see.