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Platform: Xbox

Genre: Flying

Publisher: Microsoft

Developer: Microsoft

ETA: Fall 2003

 

Related Links:

Review: Areowings 2 (Dreamcast)

Review: Aero Elite (Playstation 2)

Review: Sky Odyssey (Playstation 2)

 

 

 

 

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Crimson Skies: High Road to Vengeance

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When Microsoft released Crimson Skies (CS) on the PC a few years back, the game became an instant hit in the sim and flight world. The game smoothly blended both humor and action together for an unforgettable experience. As games evolve further and further towards realism, developers lay off of humor, and tend to draw themselves closer to a more strict structure. Not that it’s bad, but games need to involve humor. This can be seen in such games as Grim Fandango, No One Lives Forever, and Crimson Skies – all successful games.

The first Crimson Skies was innovating in both its angle towards sim/flight games, as well as execution of action. Most sim games tend to lack in tempo and rhythm due to a lack of diverse levels. CS steered clear of other games’ mistakes, creating a massive adventure packed with colorful characters, and persistent action.  

Again the player will have control over Nathan Zachary and the rest of the Fortune Hunters in their quest to restore order against the infamous air pirates. The diverse range of airplanes is back with their unique structural design and varying strengths. CS: High Road to Revenge will also have the same style of action that made the first popular. Instead of the usual scientific and methodical controls used in other sim/flight games, CS: High Road to Revenge will employ a “shoot-em-up” type of gameplay.

Crimson Skies: High Road to Revenge will try and implement all of the tools that made the first 

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game successful, as well as make it attractive to gamers not traditionally into sim games. Surprisingly, Microsoft has decided to keep true its humorous roots, as well as set the game in the1930’s, whereas CS was set in the 1920’s. Another attractive feature will be its use of Xbox Live to offer online playability. Online features will include team based efforts in a series of well known modes (Capture the Flag).  

Their aren’t any announcements on the game being shipped to multiple platforms, but don’t be surprised to see CS: High Road to Revenge released on the PC, in addition to other platforms, months after the Xbox release in fall 2003.

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Features:

Fully tricked-out war birds: Gamers can pilot 10 warplanes, armed to the teeth with detonator cannons, tesla guns, remote-controlled rockets, or a nimble gyro-copter. They can swoop and dive to elude bogeys just itching to take down the good guys.

 

Flight school not required: Gamers command the air with ease, in the true spirit of combat flying. The thrilling gameplay in Crimson Skies: High Road to Revenge focuses on the art of "shoot-'em-up" gameplay; no heavy flight manual is needed.

 

Intense dogfights via Xbox Live: Crimson Skies: High Road to Revenge empowers gamers to battle friends and foes alike, online, through the Xbox Live™ online game service. Gamers can experience multiple game modes, including head-to-head dogfighting and Capture the Flag.

 

Multiple ways to complete missions: Exhilarating missions give gamers the freedom to accomplish goals, either from the cockpit of customizable planes or behind the twin barrels of antiaircraft guns on trains, zeppelins, and hover-copters.

 

Great heroes, great rewards: A deep reward system turns every battle into an opportunity for fortune. Gamers can earn upgrades and new planes, including the new gyro-copter.

-Eric “element” Lahiji

(June 7, 2003)

 

 

 

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