Contact
sports are nothing new – not by a long shot.However, in these days of extreme sports, a 10,000 channel TV
universe, and daytime talk shows, contact sports have experienced a kind
of renaissance.Besides the
usual sports titles, there are precedents like Unreal Tournament (UT)
that take extreme sports one step further by allowing lots of
fatalities, heavy weaponry and blood-soaked arenas.Enter Deathrow from SouthEnd Interactive, a kind of UT
without the weapons.
Deathrow
is a mix of rugby and Ultimate Fighting Championship – only with more
deaths and victory coming from wiping out the other team (or scoring
more points).The rules…
well, there aren’t any, same for referees.Any method used to get the hovering disc through the opponent’s
goal is fair game.Obviously
this won’t be a cakewalk.SouthEnd
is promising that AI opponents will seek retribution “for not only
themselves but also for their fallen teammates.”Anyone who has played box lacrosse or hockey should be right
at home here – except you don’t use sticks.Everything is hand-to-hand and a fight to the death, so much so
the sports aspect might be overshadowed by the extreme fighting – as
there is practically no details on passing the disc, switching
characters on the fly, etc.But
this may not be a bad thing.
With
the amount of detail SouthEnd has put into Deathrow, even if you hate
sports games the fighting should be a joy to watch (and play, but
we’ll see).Just a few
stats to keep in mind: 120 unique characters, 13 playable teams (and
some hidden ones) each with detailed backgrounds, 800+ animations,
characters modeled with 55 bones for life-like movement, and subtle
facial animations that look to mimic real life.Well, holy crap!Plus
there are 15 arenas to fight through, with varying themes (and tactical
considerations) since different futuristic corporations sponsor each
team.
The
action takes place in the 3rd Person, like any good sports
game does (just imagine playing a football game in 1st
Person) and is rendered with a new 3D engine that SouthEnd created for
Deathrow.So watching
characters punch, block, kick, jump, grab and combos of these, we’ll
get to see it all in bold bright color.Just look at the screens.
Deathrow
began its life in 1999 as an online PC game but switched to Xbox.The multiplayer aspect supports up to 8 players but it’s not
stated whether it will be available through Xbox Live or simply
networked.Sports games by their nature just cry out to be played by a
bunch of friends but what often kills the pacing – at least for me –
is fellow players that take freakin’ forever to pick a play or
continually call time-outs.That
will not prove to be a problem with Deathrow.Once the match starts, it’s not over until the time runs down
or one team in completely wiped off the map.
If
you like your fighting games with an emphasis on teamwork or sports
games with an emphasis on brutality (enhanced by music ripped from the
hard drive), Deathrow looks to please when it ships Fall 2002.(At the very least it will be interesting to see how a 9-person
team fairs on their first game.)