Console gamers have seen
very little of the kind of open-ended, free roaming RPG that is common
on the PC.In fact, the
majority of console RPG’s are the polar opposite of these games.The Japanese developed RPG’s tend to be very structured and
linear, often forcing the player to assume the controls of a central
character who already has a name, a personality, and, more importantly,
a role.This leaves console
RPG’s feeling much more like adventure games than true “role
playing” games.
The end of the drought is in sight.In May, Bethesda Softworks will be releasing The Elder Scrolls
III: Morrowind on the Xbox.Morrowind
promises to be the kind of open-ended RPG that console gamers have
heretofore only been able to dream about.Though the game features a long, well thought out story line
befitting the sequel to the excellent Arena and Daggerfall, players will
be able to stray from that story line a little or a lot depending on
their personal wishes.
Want to stray from the beaten path and become an
outlaw?Go for it.Want
to help the inhabitants of the land with their petty problems and
squabbles?You can do that
too.Tired of these little
excursions and ready for some real adventuring?Well then, work your way back into the story-line—it’s still
there waiting for you.It
is the kind of interactivity and freedom that Shenmue promised but
failed to deliver and GTA 3 managed to give a taste of albeit in a much
smaller world in which doors could not be opened.
Morrowind builds on the excellent character
generation system used in the previous Elder Scrolls games, giving each
player the ability to create his or her own character just as he or she
sees fit.The character’s
success and reputation will be based solely on what they do in the
world.Commit crimes and
you can expect to be arrested when spotted by guards.Rid the outskirts of a small town of a group of bandits and
your reputation will increase allowing you access into the inner
politics of the town.
The default perspective for the Xbox version of the
game is third-person, but if a player doesn’t wish to stare at his
character’s butt for hours on end, a first person perspective is only
one click of a button away.First
person might be the preferable way to play the game as it will allow the
player to view the visual splendor of Morrowind’s world unobstructed.Though still looking a bit unpolished in screen shots, expect
Morrowind to deliver impressive graphics with an amazing attention to
detail.
One of customizable elements of Morrowind that I am
most eager to get my grubby little hands on is the spell system.Players will be able to mix any spell that they have learned in
order to create new spells with appropriate effects.This could mean that hours into the game my character has a
spellbook completely different from the one another player’s character
has pieced together.This
should make each play-through unique and extend what already looks to be
nearly infinite replay value.
Sadly, despite the presence of a hard drive,
Bethesda has decided not to include the construction set with the Xbox
version of the game.That feature will be exclusive to the PC, so we should not
expect much in the way of mods or new scenarios for the game.Still, Morrowind looks to offer over one hundred hours of gaming
goodness for Xbox owners, and that certainly is not too shabby.
It all comes down to a simple truth.If Morrowind can deliver on even half of what it promises, it
looks to be one of the most impressive RPG’s ever released for a home
console.