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Full
Spectrum Warrior
Voted
the best simulation game at E3 2003, Full
Spectrum Warrior (FSW) is
still a relative unknown to many gamers. The game, being developed by
Pandemic Studios, will attempt to transform the face of squad-based
combat; in order to create the most thoroughly produced execution of
soldiers.
FSW
is completely different then any other squad-based game ever created. At
first glance, the game looks akin to Ghost
Recon or Rainbow Six, but
gameplay wise plays a lot similar to an RTS (Real-time Strategy). The
game will be played in the 3rd-person and does not allow the
player to control any of the units. Instead, the player takes command,
as one would in an RTS, commanding the soldiers to move and fire based
upon a point and click system known as “fire orders”.
Each
member of the squad performs as a real soldier would, covering the
commander in the heat of battle, laying down when grenades are thrown
towards the squad, and issuing hand signals to fellow soldiers. Though
not actually controlling any of the team members, you control every
other aspect. Simply by pointing and pressing a button, the team reacts
immediately. Since the game is based on a series of pointing and
pressing buttons, it’s up to the player to make sure all soldiers are
protected, by issuing the best move.
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Despite
the fact that the new system of gameplay may be the most impressive
feature, the graphics push the realism further. Fighting through urban
streets requires the use of shadows, walls, cars, buildings, and
anything else needed in order to be protected. FSW
showcases beautiful shadows and even more striking particle effects from
splinters of cars to blood decals. When all of these pieces work
together, it’s hard to differentiate between watching an actual battle
on TV, or a video game. FSW
forcefully drives realism to an all new level, making it the finest
looking squad-based game ever seen.
Full
Spectrum Warrior is set out to
be released early in 2004 to the Xbox console, and then later released
on the PC.
Features:
Groundbreaking
new gameplay: Squad-based tactical action lets you move between two
fire teams through simple, intuitive interface.
The
most intelligent squad AI ever created: Full Spectrum Warrior
accurately simulates the actions and reactions of soldiers in
intense combat environment.
Authentic
implementation of U.S. Army doctrine as taught to the Infantry
Multiple
environments with varying conditions that affect squad effectiveness
and tactics.
Rules
of Engagement simulate real-world conditions and alter the
difficulty level.
Squad
equipment reflects real weaponry and equipment currently in use by
the U.S. Army.
Realistic
animations for squad members: Motions for soldiers were modeled
after a combat veteran who is also an active-duty Sergeant in the
U.S. Army Rangers.