Armchair Empire Home

 

Platform: Xbox

Genre: RPG/Action

Publisher: LucasArts

Developer: LucasArts

ESRB: Q1 2003

 

 

 

 

Be notified of site updates. Sign-up for the Newsletter sent out twice weekly.

Enter E-Mail Address Below:


Subscribe | Unsubscribe

Gladius

The movie “Gladiator” opened up a new appreciation in me for not only the brute strength but also the intelligence and strategy that was required to survive and be a champion in the Roman Empire sporting arena. LucasArts will try to bring that same appreciation to gamers next year with the action RPG scheduled for release next spring, Gladius.

Known for its Star Wars line of games and adventure titles like Full Throttle, Day of the Tentacle, Sam and Max, and Grim Fandango, LucasArts is delving into developing into a new genre with Gladius. The game will combine an RPG that follows the path of two heroes (Valens and Ursula) who must recruit and train a team to compete with the actual action of battling in the dangerous gladiatorial ring. Your units must learn new skills to improve their abilities to become an efficient gladiator. Victory in the arena will give you certificates that will help build experience points and unlock new levels to progress through.

 

While the game will have many of its 16 races of characters based on actual gladiator types who really fought in ancient Rome, it also mixes in magical and mythical characters such as the witches of the Galdr class, minotaurs, and other monstrous creatures of Roman mythology. Graphically the game is shaping up nicely so far, with good character models and sharply-detailed rendered environments.

There is over 100 customizable characters and 400 unique items of weaponry and accessories like shields and helmets to equip your force. Not only will the game 

Advertisement

 

follow your gladiator arena combat, but there’s also a side-story that has the heroes pursuing a band of rogues who are intent on bringing a powerful dark god defeated by Valkyrie back to the land of the living.

Most of the gameplay in the arena conflicts will use a turn-based battle system, but with the inclusion of an arcade-style swing meter in real-time you can enhance your attack’s power. Gladius will have a multiplayer option for up to four players to fight in a cooperative mode.

And don’t expect to finish Gladius with a weekend rental. With 20 arenas and another 12 locations to battle, LucasArts is promising an estimated 36 hours worth of playing time to complete EACH single-player storyline. Even after completing Gladius, the tournament system still allows you to build up your characters and explore the territories that comprise Gladius’ world. Another cool touch is that the crowds cheering can actually increase the vigor of your team. Of course it also works the reverse too. If you don’t perform well in the arena the crowd will boo and your team will do worse.

If LucasArts can provide a rich interweaving storyline to interact effectively within the gameplay, Gladius may indeed be interesting. I personally don’t like turn-based RPGs versus real-time, but it works for most of the Squaresoft games that define RPG quality. And Gladius does allow for real-time interaction during battles, so it may satisfy gameplayers like myself who aren’t really experienced with turn-based gaming. It all sounds promising, and LucasArts usually comes to the table with a solid product, so look for Gladius next spring if you are a next-generation console RPG gamer.

- Lee Cieniawa
lcieniawa@armchairempire.com

(October 22, 2002)

 

 

 

 

 

 

 

 

 

 

 

All articles ©2000, 2001, 2002, 2003, 2004, 2005 The Armchair Empire.

All game and anime imagery is the property of their respective owners.

Privacy Statement - Disclaimer