answered, new mysteries will
unfold, and the truly epic nature of the story will finally be revealed.
the Covenant forces will attack Earth, another Halo ring comes into
play, and MC will take the battle to the Covenant.
2 is designed from the ground up to support Internet multiplayer games
over Xbox Live.
2 will be done when it's done.
of the battles will take place on a war torn Earth, a moon base, and
several other completely new locations.
environments, new weapons, low gravity levels, online play, Human vs.
Covenant multiplayer battles, improved AI, and more.
columns and doors will shatter into pieces when they take damage. Enemy
soliders will be able to recognize these objects and strategically
destroy them to make you an easier target. In addition, MC will be able
to shoot out lights and hide in the shadows when stealth makes more
sense than confrontation.
content is still up in the air.
modes will return including Oddball, Race, Slayer, CTF, etc. In addition
to these classics, we have some big plans for Live that we'll reveal a
Brute has been described as a cross between a gorilla and a rhino and
will be a serious force to reckon with on the battlefield. The Prophets
have been referred to as "giant space popes" and they provide
the political, religious and spiritual leadership in the Covenant.
Human forces will also be smarter this time around. They'll work better
as a team and flip over objects to create cover. The Marines will also
know how to call in support from a Warthog or point out an enemy sniper
for an ally to take down.
will get his hands on a new suit of armor, some "tools", and a
few new moves.
things get hectic, the Chief can lower his gun and sprint at almost
twice his normal speed. Before rushing into battle, MC can peek around
corners and scope out the situation. When the action gets up close and
personal, the Chief can string together melee attacks into devastating
big gold star for those that figured out I was going to write, “Halo 2
promises to do what every sequel should – expand on previous success
without totally relying on it.” The
above reads like a shopping list of how to make a better sequel: better
graphics, better friendly and hostile AI, more weapons, complete
multiplayer support, new enemies, a new story, and an upgraded hero.
strikes my interest is the inclusion of melee attacks.
It makes me wonder if we might finally see Halo in it’s
original 3rd Person mode.
This mode would probably only be in use during unarmed combat
since it’s hard to accept stringing together melee attacks in a
first-person perspective. We
might see something like Retro implemented with Metroid Prime – except
instead of rolling into a ball, Master Chief can go toe-to-toe with
Covenant opponents. Of
course, this is all speculation on my part – you can bet that E3 will
offer more concrete information, like if the Halo featured in Halo 2,
will sport native fauna (something else planned for the original but
environments, pioneered by Volition’s Red Faction series, could affect
gameplay drastically. Instead
of trying to blast entrenched foes, what about blowing out supports of a
nearby tower to send it crashing down on them?
If Bungie can pull off this feature, the amount of gameplay
considerations will be quite a bit more than what was found in the
original. And how well will
this work during multiplayer games over the net?
die-hards are likely to feel ignored yet again with points like
“designed from the ground up to support Internet multiplayer games
over Xbox Live.” With
Halo coming for PC later this year (that’s the plan at any rate)
it’s almost a given that Halo 2 will probably appear on the PC –
But with Half-Life 2 arriving later this year (maybe), will PC
die-hards care by then?
details are sure to be forthcoming at this year’s E3, so I’ll just
keep my other speculations to myself.