Still only
60-70% complete, Digital Mayhems Hunter: The Reckoning promises massive
hacks and bloody slashes plus hordes of gruesome enemies in the
tradition of games like Gauntlet. Set in the dusky, nightmarish World of
Darkness universe by White Wolf Publications, Hunter is shaping up to be
an action-packed macabre peek into the world of the damned.
Never having
been a fan of hack & slash, reflex violence games, I’m approaching
Hunter with a skeptical eye. There’s a thin, delicate balance of game
play and structural depth required not to fall into the snare of brain
numbing repetition and eventually complete boredom. Harvesting
profundity from such a simple concept can be tricky - from the looks of
it, High Voltage is gently placing this baby on the balancing wire
hoping not to lean too far in any direction.
Taking from
the White Wolf pen & paper role-playing series, in Hunter evil lurks
within seemingly ordinary people. Disguised as regular humans, zombies,
werewolves and all sorts of ghouls mingle with the public and the only
ones capable of detecting them are Hunters, those who have gained this
extraordinary insight through traumatic events. Instead of making insane
accusations and being cast from society as lunatics, the Hunters have
chosen to band together and squash the demonic insurrection themselves.
Players will control one of four fighters in what could be bloodiest
game since Mortal Kombat.
The four
selectable “Hunters” include a tattooed biker named Deuce, a
paranormal priest named Father Esteban, a temptress Police officer
Samantha and a short skirted raver named Cassandra. The somewhat cliché
characters are highly detailed complete with grungy clothes, facial hair
and the grim look of someone with a fatal task at hand. At there
disposal is a sweet variety of weapons like pipes, axes, pistols,
swords, shotguns, crossbows and even flamethrowers with which they’ll
mow through the unstoppable swarms of the undead.
Beyond its
frightening concept, Hunter will consist of 20+ levels each including
specific mission objectives. At this stage in development the level
design is consistent with the pretty, almost too shiny Xbox graphics we
expect. This one nearly guarantees plenty of eye candy and
blood-spattered visuals. There’s a lot of gothic architecture, and
eerie locations like a playground, empty warehouses and a prison
execution chamber. Enemies also will come in various forms -- beside the
compulsory zombies and werewolves there will be 20 highly detailed
fiends to slaughter.
It seems easy
to write Hunter off as a pumped up, “Gauntlet-ized” means of
hitching a ride on the horror express but hopefully there will be more
to it than that. From what I’ve seen the game play appears slightly
superficial, relying more on the shock affect of wildly severed limbs
and gore than on basic premises of clever game play and enjoyable
action. The real breadth of the game may come in the multi-player mode
where all four Xbox ports can join four players for a ghastly
rendezvous.
Alas, many a
game has looked like fun in the preview stage but ultimately lacked in
its fundamentals once it hits the shelf. Hopefully in the end, Hunter:
The Reckoning will offer more than a few hours of violence and a $50
doorstop.