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Platform: Nintendo DS
Genre: Role Playing
Publisher: Atlus
Developer: Marvelous Interactive
ETA: Summer 2006

 

 

 

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Contact

 

Most people who have been playing console RPGs for a decent length of time can probably point to any number of archetypes in the genre, from angst-riddled heroes, to a young party of adventurers filled with heart.  We’ve seen these things countless times before, which can sometimes be fun, but other times are amazingly trite.  In time, it’s not hard to want something more, and that appears to be exactly what Atlus plans to address as they localize a highly unusual DS RPG for the North American market called Contact.

 

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The game will start with a character simply known as The Professor performing an emergency landing of his spaceship on a mysterious planet.  After he has gathered his senses, he realizes that his ship’s energy source, known as Cells, have scattered across this planet, and if he wants to get off this rock he’s going to have to gather them all up.  This is where the game’s hero, Terry, comes in, as it will be up to him to go from one locale to the next in search of the Cells, learning more about the planet along the way, as well as a shady organization that seems equally eager to get their hands on the Cells.  Adding another layer to this narrative is that Terry and the Professor are both well aware that someone is playing this game, and will address the player as such, so if either of them need something in particular, don’t be surprised if they speak to you directly.  Hence, this is where the name “Contact” comes from.

 

This whole process of gathering the Professor’s Cells will be fairly involved, as it’s not just a matter of exploring the planet, and beating up monsters.  At its core, there are a number of action RPG facets to Contact, like traversing dungeons, collecting, and customizing decals that are used when fighting monsters, but players will also be able to go fishing, take care of 

animals, collect different costumes (each providing Terry with new abilities), wining and dining the ladies of Contact’s main city, Habara, cooking, and gardening.  There will be plenty of distractions along the way for when players need a break from the constant monster attacks.

 

Besides these, it appears that there will be a number of mini-games throughout Contact.  From what we can see so far, these include go kart racing, and a dungeon crawler that looks an awful lot like Gauntlet.  It wouldn’t be surprising if there were even more mini-games, but what they will be remains to be seen.

 

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Despite all of these little side projects that players can busy themselves with in the game, it’s still a RPG at its heart.  As such, there will be lots of times where Terry will learn new abilities and spells, and slowly grow stronger.  The combat itself is hard to figure out from what has been revealed so far.  Part of it looks like a 2.5D action RPG like Y’s III, while other parts display the action from an overhead, Zelda-esque perspective.  All the while, players will need to collect and customize decals so to be properly equipped to fight monsters, each decal having its own unique properties, as well as the option to be customized.

 

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No matter what genre one looks at in the game industry, there will always be a segment of fans that crave something a little more off the beaten path.  Conventional games are all well and good, but sometimes a change of pace is in order.  Looking at Contact, this game might be just what these people need in this regards.

 

Mr. Nash

(March 6, 2006)

 

 

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