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Dragon
Quest Monsters: Joker
There
really is no lack of monster hunting / collecting games out on the
market. Pokemon started
things off, and the whole phenomenon has snowballed into a huge
moneymaking machine over the years.
Square-Enix is no exception to the procession of companies to hop
onboard this gravy train, with their Dragon Quest Monsters series (now
in its ninth year). That
being said, a new installment to the series is in the works with Dragon
Quest Monsters: Joker.
Joker will be split into two separate experiences, a single-player adventure, and a two-player head-to-head mode. In the single-player mode, one has to wander the globe, hunting for new monsters to train and have fight for you. Each monster has |
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it’s
own strengths and weaknesses, leaving it up to players to mix and match
the different creatures to suite their needs.
The head-to-head mode allows gamers to face off against one
another, and see whose litter of monsters is strongest.
As one might expect, Joker continues the Dragon Quest tradition of presenting an environment where the |
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aesthetics
are dictated by the art style of Akira Toriyama (Dragonball, Dr. Slump,
etc.). A lot of what is present in
the game looks like it was lifted from Dragon Quest VIII, but not quite
as vibrant. The
visuals are par for the course, but thus far appear to be manageable
on the DS’ twin screens. Then
again, Rocket Slime turned out just fine graphically on the system, so there isn’t much
of a reason to doubt that Joker will be similarly successful in pulling
off some pleasing visuals.
There
really isn’t much else to say at this point about Dragon Quest
Monsters: Joker. It’s a
monster hunting, Pokemon-like game, and the title is already out in
Japan. All that remains now
is whether or not Square-Enix will decide to localize it for the North
American market.
Mr.
Nash January 27, 2007 |
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