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Platform: GameCube Genre: Extreme Sports Publisher: Nintendo Developer: Nintendo ETA: mid-April 2003
Related Links: Review: Transworld Snowboarding (XB)
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1080° Avalanche
It’s
amazing that snowboarding’s popularity on the slopes hasn’t
translated into more games. On
various platforms (of the current generation) we’ve seen SSX, SSX
Tricky, MTV Snowboarding Amped and Transworld Snowboarding.
And besides SSX Tricky, the snowboarding genre has been
completely absent from the GameCube.
Enter 1080° Avalanche (formerly White Storm) a sequel to 1080°
that appeared on the N64.
White
Storm has been
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Game
Summary: 1080°:
Avalanche brings its unique tradition of authentic 3-D snowboarding
action to NINTENDO GAMECUBE. Game
play satisfaction snowballs as players master snowboarding physics and
an all-new trick system. Favorite
boarders, such as the well-balanced Kensuke, the technical master Rob or
the incredibly fast Dion, charge jumps, grab huge air and complete
twisted combos. Watch out though, a potentially impressive stunt could
lead to a board-breaking disaster. Features Tackle multiple game play modes including match race, time attack, |
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trick
attack, contest, and training mode, which includes a half-pipe for major
stunts. Navigate
surprise avalanches, rock-slides and varying weather conditions that
affect boarding and may open unseen paths. Nail
unreal trick combos or lay it on the line and rage down the mountain. Experience
smooth controls that simulate the feeling of gliding across fresh
mountain-top powder. The
single biggest worry I have with Avalanche is that it has missed its
release date. This can mean
one of two things. 1) They’re sorting out minor problems and hammering
out aspects of the gameplay. No
one minds waiting for a game if it means a better experience. 2) The
problems are so endemic that the title will continually miss its release
date until the publisher shoves it out the door just to get it over
with. Nintendo has a track
record of publishing solid titles so the first explanation seems a
better bet.
With
all the features promised (rock-slides? I’m in!) and the various play
modes, it almost seems like a foregone conclusion that this will be a
great game. Course I’m
not one to render a verdict before actually playing the game! 1080° White Storm will be spraying snow on the GameCube mid-April 2003. - Omni (March 29, 2003) |
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