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Go!
Go! Hypergrind
Ever
since California Games on the NES developers have been jumping on the
extreme sports bandwagon, only to see it be amplified ten fold upon the
release of the very first Tony Hawk game with one company after the next
trying to cash in on the genre’s success.Much of the time these games have come from Western developers,
but now we’re about to get a more Eastern take on the sport with Go!
Go! Hypergrind, being developed by Team Poponchi for the Gamecube.
The
game will take a far more fantastical approach to the sport, as the
premise of it revolves around SPUMCO, the real-life creators of Ren
& Stimpy, holding auditions for a new TV show where doing insane
skateboarding tricks are the order of the day.It will be up to players to pull off all manner of off the wall
tricks that certainly don’t exist in the world of skateboarding to
rack up the points and lock their character a new acting gig in
SPUMCO’s new series.
Features:
-
Skate as one of 12 crazy, cool competitors, designed by SPUMCO, the
world-famous animation studio responsible for The Ren & Stimpy Show
and The Ripping Friends!
-
Use the new "Negative Reaction" system to score insane points
and begin your rise to stardom! Chain multiple negative reactions
together with normal tricks for insane combination points!
-
Powerful graphics engine allows for real-time character deformation. The
wacky, cel-shaded skateboarders can be subjected to numerous
humiliations, such as being set on fire, flattened and covered in paint!
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-
Perform over 60 never-before-seen fantasy tricks as well as a host of
real-world grinds, aerials manuals and lip moves!
-
Skate on 8 gigantic, deviously designed themed movie sets each with
their own stage specific traps and negative reaction points!
-
Compete in a multitude of head-to-head multiplayer modes!
From
what information that is available, Go! Go! Hypergrind looks like it
could raise more than a few eyebrows with its over-the-top approach to
the sport and the use of a “Negative Reaction” system which appears
to be a means of stringing together combos to score extremely well on
the game’s eight courses.At
this point it remains to be seen whether this unorthodox approach to
skateboarding will be a hit or a miss, but we’ll find out soon enough
when the game comes out later this month.