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Kameo:
Elements of Power
NOTE:
Development has shifted to XBOX.
When it comes to
RPGs on a console system most gamers associate the genre with one of two
predominant dialects, Final Fantasese and Zeldonian (after being renamed
from Zeldocian what with the recent referendum). By and large it
isn't a division of sub genres between turn-based traditional role-playing
combat and an action/RPG hybrid, it's that Game XYZ is either a lot like
Final Fantasy or a lot like Zelda in the mind's eye of most gamers.
Always on the fringe, and never quite having entered this level of
consciousness is the animal/pet/monster raising games. By all
accounts the sub-genre is an RPG, but has never really been recognized
as one by the masses. Heaven forbid that these "kiddie"
games get mixed up with such sophisticated delicacies as Dragon Quest or
Tales of Destiny. Now with the GameCube on the way Rare has
decided to take a crack at this realm of monster rearing with Kameo:
Elements of Power.
The game centers
on an elven-looking lass named Kameo who has a knack for capturing and
raising animals/monsters in her land to do as she says. Now she's
out to find the six Elemental Children. Why is she doing that?
We don't know, Rare hasn't divulged that bit of information yet.
We do know that Kameo won't be able to do this on her own, so she has to
capture a bunch of these monsters so that she has a little muscle behind
her to get the job done.
With 60 monsters
out there to be caught she'll have plenty to keep herself busy with.
What's nice is that Kameo doesn't simply have a
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magic wand that she
waves and ala-kazam, the monster is under her control. Instead
it's like a fishing game, in a manner of speaking. Kameo's weapon
launches a bubble which gets around the monster being sought and
then players have to reel it into a vortex before they can get it in
their inventory and begin its training. An interesting approach to
combat, the game allows players to have Kameo fall back and let her
monsters do all of the work, or to have her enter the minds of the
beasts and control them herself. However, there hasn't been any
mention yet of what, besides training monsters to fight, then fighting
will be included as well.
So
far the game is looking cartoon-like, somewhat reminiscent of the art
style found in Jet Force Gemini and what's been shown so far looks
intriguing. Perhaps when Rare meshes this game together what comes
out will be something that makes this whole monster raising phenomenon
something people are more willing to associate with the RPG.